Cynthia Jane Boles
Dallas, TX 75287
**********@*****.***
Career Objective
My career objective is to become a skilled software developer who leads
teams in the development process, particularly with C based languages.
Employment History
Flow Software 8/12-Present
Back end / Front end Programmer
< Object oriented PHP web-application programming within a framework
called NOLOH
< Data management with MySQL, MSSQL
< LUA scripting for mobile software development
< Responsibilities include : customizing software for clients,
formatting data to use with external reporting tools, generating
custom XML from queries, importing and exporting data from excel
spreadsheets with PHP
< Object Oriented C++ MFC Applications with Motorola SDK
Walker and Associates 5/11- Present
Webmaster
< HTML
Previous history outside Applications development provided upon request.
Education
Collin County Community College 2006 - 2008
Dallas County Community College 2008 - 2012
Certificates
Associate of Applied Science in Interactive Simulation and Game Technology:
Specialization in Programming
Relevant Skills
< 4 yr C++ Microsoft - intermediate / advanced
< 2 yr. Eclipse Java - beginner / intermediate
< 2 yr. Unrealscript - intermediate
< 2 yr. Adobe Flash ActionScript 2.0 & 3.0- intermediate
< 3 yr. DirectX- intermediate
< 2 yr PHP, MySql, PHPMyAdmin, MSSQL - intermediate
< 2 yr. Tortoise SVN and dropbox
< 2 yr. UI and HUD Programming using Scaleform and Flash - intermediate
< Math - college level algebra, trigonometry, precalculus, and Calculus
I, Calculus II (limits, derivatives, integrals, series)
Miscellaneous Skills
< Adobe Flash / Photoshop basic editing skills (cropping, masking,
layers)
Game Projects
< C++ Directx space shooter: implementing pathways for enemies using
parametric functions, basic enemy artificial intelligence
< C++ Directx puzzle game: mouse user input, game and game pieces'
states
< Flash Bejeweled like puzzle game: restricting randomization of shapes
in their arrays
< Flash blackjack card game: implementing exact rules of a game
< Flash / Scaleform HUD for capture the flag game: familiarizing myself
with an extensive code library in a short amount of time,
communicating between scaleform and unrealscript
< Flash / Scaleform UI / HUD for multiplayer RPG: mouse input,
programming mask positioning to create desired effects, communicating
between scaleform and unrealscript
< Flash multiplayer card game using Java and electroserver: client and
server programming
References
References provided upon request