Pearse Phillips
Animator, Graphic designer, *D artist.
**********@*****.***
PearsePhillips.com
Mobile: 078********
Personal I am a passionate, driven and talented artist with a large and varied skill set. I have a
proven ability to work with clients from around the world on a wide range of projects,
Summary done to the client’s specifications and worked within a tight schedule. I have a extensive
portfolio and have adapted to a number of new skills and software, from animation,
game development and programming to graphic design and typography.
Work Freelance Graphic Artist, July 2008- present
I developed concepts through to completion based on client’s requests. I worked on a
Experience number of the tasks within the pipeline, concept art, 3D modelling, rigging, rendering
and animation.
Projects worked on:
Spitit Willy (iphone game) 2013
Robosaurus rex (iphone game) 2012
Maxvel (iphone game) 2011
Dinosaur unity model pack (2012)
Marriott Hotel Assistant night manager, September 2009- January 2012
Worked effectively in a team, communicated with customers and used initiative to
maintain the standards of the hotel during the night shift.
Education Animation mentor
Certificate in Animation, June 2011-January 2013
I Studied animation at the renowned Animation Mentor Online School. Tutored by
animators from Industrial Light & Magic, Blue Sky and Pixar. I acquired knowledge
about their work flows and how they tackled their projects. I received valuable feedback
from these industry professionals on a regular basis. I also worked alongside individuals
from around the world. Developed skills in conveying criticism, discussing and
developing ideas.
I expanded on skills in animation principles, physics and body mechanics and advanced
acting.
University of creative arts
Distinction btec national diploma in multimedia, September 2006 – July 2008
Mid Kent college
Distinction in Fine Art, September 2004 – July 2006
Skills •Has creative flair and a passion for exploring new ideas and concepts.
•Communicating with clients to produce the high quality work based on their specifications.
•Works well with teams and individuals from all disciplines.
•Develops efficient and creative work for clients.
•Works well under pressure to meet deadlines.
Software Experience
•Has extensive knowledge of a range of 3D software including Maya, Modo, Silo and
Zbrush.
•Highly Experienced with Photoshop, Illustrator and InDesign.
•Has a thorough understanding of Flash, Tvpaint, Blender.
•Worked with Unity, Cryengine and Unreal game engines.
References available on request.