You are a fast and iterative UI/UX Designer looking to create the next generation of virtual reality experiences.
You have multiple years of experience designing and building interfaces in Unity Editor and are a trusted creative partner to the engineering team.
You are a skilled communicator, adept at collaborating with the team to create, iterate, and finalize designs to make our user journey as clear as possible.
You have a clear vision of what is needed to make complex interactions easy to learn and enjoyable to use on an ongoing basis.
You value giving and receiving constructive feedback knowing that working together makes the best products.
Responsibilities:
UI/UX Game Designer Responsibilities:
Create clear UX flows and UI designs from layout to prototyping, rapid iteration and review, to final quality
Work with 2D/3D Software packages (Photoshop, Figma, Unity, etc.) to create clear designs and game-ready assets
Help drive a consistent visual language within the UI and a standardized approach to implementation
Work in a fast-paced rapidly iterative studio
Work on live service games including A/B testing UI flows and regular user feedback sessions
Work with the art and engineering teams to guide creative and engine-efficient solutions for the UI
Collaborate with tools and engine teams to continually improve upon our custom workflows and technology
Qualification and experience:
Minimum Qualifications:
5+ years of experience in UI/UX Design with at least 1 shipped live-service product
Ability to clearly communicate and present new design concepts concisely in both technical and non-technical manners
Experience creating understandable spatial UI to solve interaction challenges in Virtual or Mixed Reality
Experience designing for free-to-play game interfaces and monetization
Proven strategic thinking and problem-solving skills
Experience working with Unity and Unity canvas components
Online portfolio showing UI examples from shipped products for Free-to-Play and Live Service games
Game or interaction development experience across multiple surfaces (console, mobile, VR, MR)
Experienced identifying, learning, and teaching new tools and techniques
Preferred:
Preferred Qualifications:
Experience working with pipelines that leverage AI for content creation
Successfully launched VR, MR, or AR products