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Senior visionOS Systems Engineer

Company:
Groove Jones
Location:
Dallas, TX, 75215
Posted:
June 19, 2025
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Description:

Senior VisionOS Systems Engineer (Contract)

About Groove Jones

Groove Jones is a leader in creative technology, building immersive experiences that redefine digital interaction. We are seeking a Senior VisionOS Systems Engineer (contract) to architect and implement advanced spatial computing solutions for Apple Vision Pro, with a focus on robust, type-safe systems and state-of-the-art developer tools.

About the Role

As a Senior VisionOS Systems Engineer, you will design and deliver high-performance mixed reality applications by building systems that eliminate entire classes of bugs through thoughtful API design and code generation. You’ll help Groove Jones push the boundaries of spatial computing by replacing error-prone string lookups for entities in 3D scenes with type-safe, code-generated APIs. This means building systems that parse YAML manifests, generate compile-time safe Swift descriptors, and create prefab factories—ensuring developers never have to rely on fragile runtime strings again.

Key Responsibilities

Architect type-safe asset management and entity systems, leveraging code generation to enforce compile-time safety and eliminate runtime errors.

Build prefab systems that bundle complex 3D hierarchies with pre-resolved, strongly-typed entity references, supporting rapid iteration and hot-reload.

Develop performance-critical 3D systems, including skeletal animation, entity cloning, and GPU-driven animation using RealityKit.

Write custom Metal shaders and advanced rendering pipelines for premium visual effects and efficient texture management.

Implement spatial audio systems and custom attenuation models for immersive soundscapes.

Build developer tooling for compile-time validation, robust error handling, and self-documenting APIs.

Collaborate with multidisciplinary teams to deliver polished, reliable, and scalable mixed reality solutions.

Technical Requirements

Deep experience with visionOS, RealityKit, and ECS patterns for spatial computing.

Advanced Swift skills (generics, property wrappers, result builders, async/await).

Proficiency with Metal: writing shaders, compute kernels, and GPU performance debugging.

Experience with code generation, schema-driven development, and maintaining source maps—especially for transforming YAML schemas into type-safe Swift APIs that eliminate string-based entity lookups in 3D scenes.

Strong background in 3D graphics, animation, and spatial audio.

Track record of designing extensible systems and APIs that are powerful and safe to use.

Excellent performance profiling and optimization skills.

Nice to Have

Knowledge of USD/USDZ asset pipelines.

Familiarity with Vision Pro’s eye tracking and hand gesture APIs.

Experience with AR/VR interaction patterns and SwiftUI’s 3D windowing system.

What Makes You Stand Out

You design systems that eliminate whole categories of bugs, not just fix individual issues.

You’re passionate about developer experience and build APIs that guide users to correct solutions.

You know when to build abstractions and when to ship practical, maintainable code.

Your code is clear, maintainable, and serves as a learning tool for others.

Our Tech Stack

Swift 5.10+, Metal Shading Language, YAML/JSON

VisionOS 2, RealityKit 4, SwiftUI, Observable, AVFoundation

Xcode 15+, Reality Composer Pro, USD tools, custom CLI tooling

ECS patterns, MVVM+Coordinators, Async/await, Swift Package Manager

If you’re passionate about building the invisible systems that power the future of mixed reality, we’d love to talk!

Please include a link to your portfolio or work samples with your resume.

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