Job Title:
Rendering Engineer (Senior to Expert Level)
Requisition ID:
R025795
Job Description:
Your Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III.
As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.
We are excited to invite a talented and passionate developer to join our growing team as a Rendering Engineer (Senior to Expert Level) based in our Melbourne, Australia studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Canada, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
To learn more about our studio, please visit us at
Your Mission
As a Rendering Engineer (Senior to Expert Level) you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all of Activision’s studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.
You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.
What you bring to the table
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:
Develop, modify, optimize, and debug rendering engine systems
Deploy, evaluate performance, and test software on all supported platforms
Communicate features and development with production, engineering, design, and art teams
Participate in the performance and code review process
Contribute to the design and roadmap of industry-leading AAA graphics engine technology
Collaboration and co-development with other engineering and art teams
Report to the Lead Render Engineer
Player Profile
Minimum Requirements:
Experience
Experience developing and optimizing graphics systems
Understanding of computer architecture, GPUs, multithreading, and memory systems
Strong programming background in C/C++
Experience writing shaders (HLSL or equivalent)
Development experience with a current generation platform (console, PC, and/or mobile)
Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)
Solid debugging and profiling skills on both the CPU and GPU
Strong background in 3D math
Knowledge & Skills
Bachelor's degree in a Computer Science, Engineering, or Math related field
Demonstrated ability to write efficient, readable, and reliable code
Key Attributes
Proven ability to collaborate, coordinate, communicate and support other team members
Creative, motivated, focused, passionate, and results-oriented
Passion for games and graphics technology
Bonus Points:
Experience
Experience with GPU Compute
Familiarity with physically based rendering/lighting and/or raytracing
Knowledge & Skills
Demonstrated work with modern consoles, profilers, and toolchains
Key Attributes
Background in collaborating and iterating with artists on graphics features
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
R025795