The Apple Silicon GPU Driver Scheduler Team is looking for a software engineer to define and implement policies and algorithms to efficiently schedule graphics and compute workloads on Apple Silicon GPUs. We are seeking an individual with curiosity and passion to learn and innovate. As a key member of our team, you will work on low-latency, high-throughput and QoS-aware scheduling techniques to ensure UI responsiveness, great performance and power efficiency across our product line. You will be helping design and implement solutions that help the workloads scale across entire product family from Apple Watch to Mac Studios. You will partner with world-class teams across Apple software and hardware organizations to develop and integrate key technologies to improve the graphic and compute potential for Apple products across a wide variety of applications from games to machine learning and image processing.
Technical BS/MS degree or equivalent experience
Excellent software design, problem solving, debugging, and performance analysis ability
Adaptive approach to problem solving
Strong communication and cross-functional collaboration skills
Knowledge of computer architecture
Good programming skills with knowledge of C or C++
Operating systems and/or scheduling policies knowledge
Excellent written and oral communication skills
GPU specific software development (User/Kernel mode drivers, Compiler technologies)
Embedded driver development