Software Engineer (Games) – Full-Time, On-Site in Torrance, CA
Join the team behind Saleblazers
How long can you survive on a hostile island as a humble shopkeeper?
Saleblazers is an open-world multiplayer survival shop simulator where you live off the land, build a cozy shop, and fend off nightly horrors. Grow your business, survive the night, and plot your escape—solo or with friends.
You’ll work on Saleblazers and future titles building game systems, testing features, and collaborating closely with designers to craft fun, memorable gameplay. Our large codebase supports a 3D open world, AI simulation, combat, stats-heavy mechanics, narrative quests, and multiplayer networking—so expect fun challenges and lots of variety!
discord.gg/saleblazers
Day-to-day, you'll help develop features like:
Wielding anything players can pick up as a weapon to define their roles and playstyles
Building a custom retail empire
Hiring NPC employees to automate shopkeeping
Constructing electricity generators to power late-game items like self-checkout machines
Selling to dynamic AI customers with unique needs and budgets
Gathering, fishing, farming, crafting, buying, fighting for, or stealing to stock store shelves (beware of the police!)
A main narrative campaign that takes players across three handcrafted biomes, each with its own boss, storylines, and challenges
Surviving a hostile island environment, solo or in multiplayer
Coding side quests, mini-bosses, and special orders that bring the open world to life
Fishing in local waters and tending gardens
PvP invasions and proximity voice chat for unpredictable fun
Dedicated server support
Researching and crafting over 150 items
Bring your best clean, modular code—there’s plenty to build!
Qualifications
Proficient in designing, developing, implementing, and maintaining gameplay systems in Unity using C# (e.g., physics, animation, audio, scripting, networking)
Experience writing efficient code and working with client-server network architecture
Skilled in AI behavior tree design for open-world, faction-based environments with reactive NPCs
Strong debugging, optimization, and profiling skills (CPU, GPU, memory, networking)
Comfortable maintaining and improving large, existing codebases
Solid understanding of game performance and memory constraints
1+ years of professional experience and at least one shipped title as a Gameplay Programmer or equivalent
Strong background in multithreading, advanced 3D math, and system architecture
Excellent written and verbal communication, with strong time management skills
Self-motivated, collaborative, and passionate about game development
Bachelor’s degree in Computer Science or a related field
Company Information
Airstrafe Interactive is an indie studio dedicated to creating immersive experiences that maximize self-expression. We’re committed to delivering satisfying games that inspire wonder and enjoyment! Chat with us at discord.gg/saleblazers.
Other Information
All submitted information is strictly confidential and will not be shared with third parties. Airstrafe Interactive is an equal opportunity employer.