Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges.
You are skilled at building tools and accelerating pipelines for the art team.
The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards.
They should be an experienced communicator and collaborative problem solver driving down iteration time.
Responsibilities:
Senior Technical Artist, Game Studio Responsibilities:
Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles.
Prototype features and tools to improve workflows using Unity 3D.
Maintain and adhere to a consistent art style and ensure technical requirements.
Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
Create art assets during the prototyping process.
Qualification and experience:
Minimum Qualifications:
2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
Experienced rigging and creating rigs for characters.
Knowledge of current and next-gen art techniques, and fundamental art principles.
Experienced delivering high-quality visuals while following memory and performance targets.
Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
Preferred:
Preferred Qualifications:
Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.
Experienced with procedural content creation software like Houdini and Substance Suite.
Experienced in VR or Mobile pipelines.
shipped at least one title.