Apple's Graphics, Games, and Machine Learning team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch, the Mac product line, to the Vision Pro.
u2028Join the team that makes driving the groundbreaking performance of Apple-designed GPU cores possible!
The Apple Silicon GPU Compiler Driver team needs engineers to design and develop production quality Metal compilers and drivers for present and future products.
We collaborate with engineers across Apple to design future generations of the Metal shading language, API and GPU hardware used for 3D rendering, machine learning, spatial computing, and computational photography.
You will apply your knowledge of computer graphics, general-purpose computing, or compilers to implement high performance software that drives Apple-designed GPUs.
You will build expert-level Metal knowledge to guide developers in tuning their next generation Metal applications for maximum performance on Apple products.
Understanding of operating systems, computer architecture, and compiler fundamentals Familiarity with LLVM IR, ray tracing, or machine learning is a plusArray