-Flexible working options
-Great work culture
-Leadership Role
Our client is a fast growing art outsource studio with focus on GameDev. Their clients are big gamedev companies: Playtika, Wooga, A Thinking Ape and many more. They are happy to announce an open vacancy — "3D Artist".
The Job
You will be responsible for :
Taking a "design brief" to understand requirements.
Presenting ideas, concepts and design solutions to various stakeholders.
Identifying design problems and devising elegant solutions.
Ideal Candidate
What specialist are we looking for:
Portfolio with hard-surface works (vehicles, weapons, props, etc.) with realistic PBR texturing;
Experience on a similar position in the video game industry on AAA projects as an 3D artist of military equipment, weapons;
Confident knowledge of one of the 3D modeling software, such as: Maya, Blender, 3ds Max, Modo;
Knowledge of pipeline game 3D development;
Excellent understanding of Low-Poly modeling and UV unwrapping techniques;
Confident use of tools for the effective creation of Hi-Poly mesh for bake, including sculpting at Zbrush/Blender;
Understanding the principles and subtleties baking of Normal Map in Maya or Marmoset and their refinement;
Confident knowledge of Substance Painter, ability to create authentic materials based on photo references;
Experience working with fabrics in Marvelous Designer;
Ability to work with blueprints;
Strong knowledge of Adobe Photoshop;
Good design and composition skills;
Knowledge of written English to be able to effectively liaise with stakeholders in the region.
Will be a plus:
Experience as a gamer, interest in games, understanding different game genres and techniques of visualization;
Drawing by hand;
Art education;
Teaching experience;
Experience working with nodes in Substance Designer/Blender;
Deep understanding of the principles of game engines and 3D graphics visualization;
Experience with game engines (Unreal Engine, Unity, etc);