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3D Artist

Snaphunt Pte Ltd
Prague, Czech Republic
June 09, 2024


-Flexible working options

-Great work culture

-Leadership Role

Our client is a fast growing art outsource studio with focus on GameDev. Their clients are big gamedev companies: Playtika, Wooga, A Thinking Ape and many more. They are happy to announce an open vacancy — "3D Artist".

The Job

You will be responsible for :

Taking a "design brief" to understand requirements.

Presenting ideas, concepts and design solutions to various stakeholders.

Identifying design problems and devising elegant solutions.

Ideal Candidate

What specialist are we looking for:

Portfolio with hard-surface works (vehicles, weapons, props, etc.) with realistic PBR texturing;

Experience on a similar position in the video game industry on AAA projects as an 3D artist of military equipment, weapons;

Confident knowledge of one of the 3D modeling software, such as: Maya, Blender, 3ds Max, Modo;

Knowledge of pipeline game 3D development;

Excellent understanding of Low-Poly modeling and UV unwrapping techniques;

Confident use of tools for the effective creation of Hi-Poly mesh for bake, including sculpting at Zbrush/Blender;

Understanding the principles and subtleties baking of Normal Map in Maya or Marmoset and their refinement;

Confident knowledge of Substance Painter, ability to create authentic materials based on photo references;

Experience working with fabrics in Marvelous Designer;

Ability to work with blueprints;

Strong knowledge of Adobe Photoshop;

Good design and composition skills;

Knowledge of written English to be able to effectively liaise with stakeholders in the region.

Will be a plus:

Experience as a gamer, interest in games, understanding different game genres and techniques of visualization;

Drawing by hand;

Art education;

Teaching experience;

Experience working with nodes in Substance Designer/Blender;

Deep understanding of the principles of game engines and 3D graphics visualization;

Experience with game engines (Unreal Engine, Unity, etc);