Meta’s Reality Labs is looking for a Technical Artist to join our avatars team.
The avatars team creates and maintains the system that powers our avatars used across our family of apps, including all of our Metaverse initiatives in VR/AR.
As a Technical Artist working on tools and pipelines, you will have the opportunity to work closely with designers, engineers, and other technical artists to help bring characters to life.
Characters who are part of our apps that are used by billions of users around the world.
Responsibilities:
Technical Artist, Avatars Team Responsibilities:
Create and maintain a wide array of existing workflows and tools
Partner closely with art, engineering, user-experience, product management, and other teams to develop content in modern real-time environments
Design, manage and maintain the content pipeline from asset creation through deployment
Quickly innovate and solve issues with cross-functional teams
Ability to collaborate and iterate based on the team's evolving needs
Qualification and experience:
Minimum Qualifications:
Experience in game development, realtime rendering, or the tech industry
Experience with Scripting like Python, C#
Experience in character technologies
Familiarity with DCC tools such as Maya
Familiarity with game development engines such as Unity, Unreal
Experience collaborating on multi-disciplinary teams
Experience with real time asset implementation and optimization techniques
Experience communicating across team members including engineers, artists and production staff
Preferred:
Preferred Qualifications:
Experience building tools, plug-ins and designing workflows for content production
Comprehensive understanding of how to build content for real time performance
Experience with animation system
Knowledge of emerging technologies & AI technologies