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3D Artist - Mobile Game Design

Company:
CliqHR
Location:
Pune, Maharashtra, India
Posted:
April 23, 2024
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Description:

As a 3D Artist you'll be responsible for creating 3D art and assets across a variety of projects.

Our ideal candidate is a versatile artist who has experience in 3D character and environment modeling.

Be able to work with existing 3D assets, to composite, pose, light, render, and finish with a variety of art styles.

Additionally, this candidate must thrive in a collaborative environment, adapt well to a constantly evolving industry, possess practical knowledge of 3D and digital design, and generally carry positive energy that benefits the greater Understand asset limitations, project milestones, risks and work accordingly - Collect and become familiar with reference images - Produce models according to the Art director's vision - Create high quality, detailed character models and assets - Provide proxy models for early game integration - Create efficient and rig friendly, low polygon models for game integration - Unwrap low polygon models and create high quality colour maps - Create high poly models using sculpting (ZBrush) and generate normal maps - Address critiques from the Lead Artist and Art Director and make 5 years of experience working on mobile game titles, AAA game titles, equivalent film projects, or equivalent.

- Experience in texturing, modeling and maintaining final assets.

- Experience in translating concepts to execution.

- Ability to deliver high-quality assets under tight timelines.

- Ability to execute quality output that meets both technical and design requirements.

- Strong fundamental 3D and design skills, including posing, lighting, composition and color theory.

- A strong ability to think in 2D and 3D.

- Ability to articulate creative ideas to peers and leadership.

- Be creative and bring a fresh perspective while working within the brand and project parameters.

- Capable of juggling multiple projects with tight deadlines.

- Self-motivated and able to work independently, with excellent time management skills and a strong work ethic.

- Must be comfortable making changes to work based upon layered feedback.

- Expert skills with 3D modeling tools including Maya, 3ds Max, ZBrush, Modo,Substance painter - Detail-oriented and very organized is a MUST.

Education: - Bachelor's degree or equivalent experience; a Master's in Fine Arts is a plus.

Other Skills and Abilities: - Knowledge of technical and traditional art processes and production pipelines - Ability to work with different artistic styles and the ability to adapt quickly to the new styles - Ability to create and communicate a clear artistic studio vision with Senior and Executive level leadership teams along with members of the Art Department - Provide inspiration to art staff and facilitate training opportunities to develop all art disciplines - Excellent decision-making capabilities - Demonstrated ability to solve complex problems - Ability to balance deadlines and resources with style and quality requirements of a title's art direction - Passion about games and game development a plus (ref:hirist.tech)

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