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Technical Artist

Company:
Staffing Ninja
Location:
New York, NY
Posted:
April 18, 2024
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Description:

Qualifications:

Experience using 3D DCC software (Motionbuilder and/or Maya preferred).

Strong programming skills in Python.

Familiarity with coding UI using PySide/Qt.

Experience creating tools for animators.

Enthusiasm for R&D/future tech development.

Strong communication, self-management, and organizational skills.

Effective time management skills to meet deadlines.

Responsibilities:

Work closely with animators, automation, and other TAs to create tools and improve pipelines.

Help develop and build on the facial animation and recognition pipeline.

Manage facial pipeline and be heavily involved in working with face assets from motion capture.

Develop automated solutions to help process large amounts of animation data more efficiently.

Create production tools to support new pipelines and future tech.

Write documentation for pipelines/tools created.

Stay current with and research new technology solutions.

Good to have skills:

Experience with facial animation, facial motion capture, and/or facial tracking.

Experience using source control software (such as Perforce or Git).

Solid foundation in math (specifically 3D math).

Strong knowledge of character setup and good rigging standards.

C#/C++ programming skills.

Experience using MongoDB/SQL.

What We Do:

Collaborate with tech art team(s) to build, maintain, and improve tools across multiple pipelines.

Interact closely with gameplay, cinematic, and facial animation teams to support all efforts.

Support rigging and animation pipelines, including ongoing investigation to improve facial rig and animation solving solutions.

Work alongside animation programmers on developing and improving runtime solutions.

Continually innovate while solving technical problems throughout all phases of production.

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