People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
What you'll be doing
Design and implement gameplay ingredients, features, tooling and processes
Help develop best practices and guidelines for design workflows and authoring
Manage the big picture of your areas of ownership, assessing the needs of Design, identifying weak spots and potential risks, proactively driving improvements to the toolset, workflows, and pipelines
Collaborate with programmers, designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game
Be an advocate for the Level Design team, building flexible, high quality features that empower their creativity.
Work to ensure a balance between the creative vision for the project and the technical budget constraints by acting as a technical reference
What we are looking for
5+ years of professional experience or at least one shipped PC or console title, including 3+ years of experience in a technical designer position
Technical background - experience with scripting languages, understanding of programming paradigms and concepts
Strong Unreal Engine 4 knowledge (With at least one game shipped in UE 4 or UE5)
Experience in the development of multiplayer / co-op title, understanding replication and network communication
Experience with performance profiling and optimization
Debugging experience, high problem-solving skills, and strong internal drive to understand how things work
Ability to focus and work without micro-management while adhering to schedules
Strong verbal and written communication skills in English
High work ethic and self-motivation
Passion for Games
Excellent communication skills
You might have
AAA and/or console development experience
Experience with multiple different 3D engines
Experience in the design of tools and workflows
Interdisciplinary experience, generalist approach
Knowledge of Maya, 3DS Max, or similar 3D package