Possible tasks (depending on your interest and suitability):
.Create or revise virtual environments (combine purchased3D models)
.Make high-poly objects game-ready (i.e.reduce poly,adjust
materials,etc.)
.Settings for character customization (e.g. selectionof blendshapes)
.Create attractive and versatile virtual characters
.Creation of charactet blendshapes and/or JCMs (Maya,Unity or DAZ 3D)
.Application of soft clothing to virtual clothing (Unity,Unity Asset or
iClone)
.Creation of hairstyles using a Unity assets (simple)
.Solving technical problems and pipeline work between DAZ 3D,Maya and
Unity
.Animations,rigging,skinning (Maya or Unity's own tool)
.Lighing in Unity,performance improvements in the 3D are of Unity
.Design of user interfaces,effectsnor other graphic elements in the
Unity
Your skills/experiences:
IMPORTANT:
.Much experience with 3D programs (e.g. 3ds Max,Maya,or ZBrush)
.Experience with Unity is a great advantage and needed for some tasks above
.Depending on the area of responsibility (see above) the relevant experience
.Passion for game development
.English (fluent,if possible also technical English)
.Problem-solving oriented,proactive and high quality awareness
ADVANTAGEOUS:
.Knowledge of DAZ 3D Studio and Unity Assets
.Education in technical artist,animation and/or software development
.Russian/Ukrainian,Belarusian/German