ANDERS J. SUNDSTEDT Flat */* * Whimbrel Wynd Mobile: +44 (0-753*-***-***
M.Sc. Media Technology / Renfrew, PA4 8TJ Contact: ******@*********.**
CG Artist / Motion Graphics Artist Scotland, United Kingdom Web: www.sundstedt.se
CAREER OBJECTIVE
To be employed as an artistically creative and technically fluent CG Artist / Motion Graphics Artist contributing to successful productions using my wide experience in CG (Including Maya, After Effects and Photoshop)
WORK EXPERIENCE / EMPLOYMENT HISTORY
2008-Dec 2010 Dimensional Imaging – Glasgow, UK (permanent, 2 years and 10 months).
3D/4D Applications Engineer – DI3D™/DI4D™ software training for visual effects-, games- and animation studios, medical, psychology and research. Maya specialist, Photoshop, Premiere and After Effects. Setup, testing & training of DI3D™/DI4D™ Capture Systems. 3D Photography (Canon DSLR Cameras & Studio Lighting). Pre- & post-sales technical support. Authoring of DI3D™ Software & hardware documentation in HTML, demo- and training videos. International travel - customer visits, trade shows, exhibitions and conferences (SIGGRAPH).
2004-Feb 2008 ZOO Digital Group (ZOOtech Ltd) - Sheffield, UK (permanent, 3 years and 5 months)
Application Engineer - 3D Specialist
Authoring, design, creative concept, ideas, proposals, feasibility studies, storyboards, user interfaces and menu design of innovative and interactive games and products. Motion graphics, retouching, compositing, animation and editing in After Effects, Photoshop & Premiere. Autodesk® Maya (Modeling, rendering and animation). Render management, promos and icon design. Advanced scripting in Photoshop, After Effects. MEL (basic).
2007 CG Environment Artist: FEATURE: 1957: Hati Malaya (2007) Malaysia (off site, 1 month)
3D modeling & texturing of a large heritage building from on-set photographic reference. Used in scenes of this award winning feature film. All work delivered on time to the Technical Director of the film (Freelance).
2007 Max Planck Institut Informatik – Germany (off site, 1 month)
Freelance CG Artist: Produced 3D Scene design for real-time research project ‘Eikonal Rendering: Efficient Light Transport in Refractive Objects’. Modeling/texturing, lighting environment, lightmaps and shading (Maya, Photoshop). Paper was accepted for the SIGGRAPH2007 conference (Freelance).
2004 Leon – Norrköping, Sweden (1 month)
CG Artist: Ideas, concept, modeling, lighting, texturing and rendering in Maya for a series of 3D animations.
SFE - Svensk Film Effekt (for Swedish National Television) - Norrköping, Sweden (1 month)
CG Artist: Creating sequences of 3D animations in Maya for Swedish National Television science program Vetenskapsmagasinet. Pre-visualization, modeling / texturing, lighting, animation and final rendering in Autodesk® Maya, compositing in After Effects. All animated sequences were successfully delivered on time and aired on SVT, having 40% of the viewers (average per day in 2004). (Freelance).
Linköping University – Norrköping, Sweden (on site, 1 month).
Technical Director: Film about ASP course at Linkoping University (Sweden). Project planning, animation, motion graphics and visual effects (After Effects), video editing (Final Cut Pro), script writing. Short information film was successfully used at exhibition and delivered within the specified time.
Dreampark AB – Norrköping, Sweden (on site, 1 month).
Flash Animator: Design and animation of an online software product demonstration.
2003 Teknomedia – Norrköping, Sweden (on site, 1 month).
CG Artist - Character designer and rigger: Concept, Design, modeling, rigging and cloth setup of a 3D character in Maya created to later be used in a series of animated shorts for children.
NVIS - Norrköpings Visualization and Interaction Studio – Linköping University, Sweden
CG Artist / Technical Artist: Dynamics/FX animation of props in 3Ds Max for a photo-realistic 3D animated short film, simulations in reactor, visual FX, modeling, lighting, rendering, animation and network rendering management, water simulations (on site, 3 months full-time contract).
2001-2003 Linköping University – Norrköping, Sweden (on site)
Laboratory supervisor (3Ds Max): Supervision of 3Ds Max laboratory exercises in 3D Computer Graphics Course for approx. 20 University students. Modeling, lighting, texturing and animation.
EDUCATION / PROFESSIONAL TRAINING / CERTIFICATION
2011 Maya Certification – Autodesk Maya Certification by Brainmeasures™.
2008 After Effects Certification – Adobe After Effects Certification by ExpertRating™.
2007 Maya Certification – Autodesk Maya Certification by ExpertRating™.
Continued...
2006-Present Houdini – 3D Animation Tool - Apprentice Program - (complete self-study program).
2005 Maya Training for Industry Professionals - Doncaster College ICT Academy, United Kingdom. Five day training course covering 3D Modeling techniques, texturing, animation, lighting and rendering.
1999-2004 M.Sc. in Media Technology and Engineering, Visualization Profile (4.5 years full time studies)
Linköping University, Sweden: Advanced education including areas such as Scientific Visualization, Virtual Reality Techniques, Computer Graphics, Modeling & Animation, Graphic Design, Image Based Rendering Modeling & Lighting, Film and Video Production. (See list of relevant courses). (283.5 ECTS-credits, 189p).
2003-2004 Master Thesis, Diploma Work: Real-time Cloth Simulation (7 months)
Thesis and development of Real-time cloth simulation (including rendering). OpenGL, C/C++, cloth object geometry for simulations created in Maya for import into simulation. Thesis and real-time demos provided on request. Company: Meqon Research AB (acquired by Ageia 1st September 2005).
1997-1999 Industrial Technology & Economics (2 years full time studies) - Örebro University, Sweden:
Courses from the Industrial Technology & Economics program at LiU: Drafting Techniques, Physics, Financial Control Systems, Economics, Industrial Management, Business Economics, (90 ECTS-credits, 60p).
KEY SKILLS / CG SOFTWARE & HARDWARE / OTHER QUALIFICATIONS
SOFTWARE:
Autodesk® Maya (Certified), Adobe® After Effects (Certified), Houdini, Maxwell Renderer, Mental Ray, Photoshop, Painter, Premiere Pro, Final Cut Pro, ImageReady, Flash, Paint FX, SketchUp, ZBrush, SynthEyes™, Windows 7 / XP, Di3D™ and DI4D™ Capture Software with Plug-Ins (DI3Dtransfer™).
HARDWARE:
PC (self-built), Wacom Intous3, Canon EOS (XSI / 450 / 500D / 1000D / MK II), Speedlite EX II, DI3D™ & DI4D™ Surface Imaging Capture Systems, Manfrotto Tripods, Studio Green-Screening, Interfit™ Studio Lighting, Mac.
CREATIVE / DESIGN / AUTHORING SKILLS:
3D Modeling and Lighting, Animation, Render Management, Motion Graphics, Compositing, Digital illustration, Graphic Design, Studio Photography, Professional Video Lighting, Filming, Pencil Drawing / Coloring, Promos, Retouch, Color Correction, Icon Design. Technical Authoring of Game Proposals, Game Feasibility Studies and Storyboard Designs.
SCRIPTING LANGUAGES / PROGRAMMING / AUTHORING / WEB:
Photoshop-, After Effects- and MEL Scripting. JavaScript for authoring of state-of-the-art interactive iDVD-games, C with OpenGL, WordPress, Analytics, HTML/CSS/PHP, HTML Help Workshop, Flash, ActionScript, XML (XMLSpy® & StyleVision®), Microsoft® Visio (Game Storyboard Design), Action Code (DVD-EXTRA Game Logic), Microsoft® Access, Excel & Word, DVD-EXTRA STUDIO (Game Authoring, 3.5 years).
AWARDS / ACHIEVEMENTS:
SFV (Sweden’s Film and Video Association): 1st Prize. Best editing in the Nordic region (Short film), 2003.
SFV (Sweden’s Film and Video Association): Diploma for best photo (Short film), 2003.
Fort Lewis Dental Activity: Commander's Coin. Presented For Excellence (3D Capture System Setup & Training), 2009.
RELEVANT UNIVERSITY COURSES (COMPUTER GRAPHICS):
Modeling and Animation Image Processing and Analysis
Scientific Visualization Audio and Image Compression
Image Based Rendering Modeling & Lighting Data Structures and Algorithms
Virtual Reality Techniques Linear Algebra
Film and Video Production Internet Programming and Digital Images
CREDITS (GAMES) & OTHER RELEVANT PROJECT WORK
• 2009 3D Model Conversion of Character from Animated Feature Film for Snap Creative Manufacturing.
• 2009 Performed 3D Hardware/Software training for senior staff at Valve Software in Bellevue, Seattle.
• 2008 Presented DI3D™ & DI4D™ Capture Systems at SIGGRAPH 2008 & 2010 in Los Angeles for Dimensional Imaging.
• 2009 Developed a Maya MEL-Script that calculates the speed of objects for each frame in the timeline (Freelance).
• 2007 [1] 3D Animations for iDVD Game. [2] After Effects Artist / Motion Graphics Design of Promo Video (at ZOOtech).
• 2006 Clifford Phonics, The Big Red Dog – (Scholastic) – iDVD Game: Authoring, Animation in After Effects and Flash, Graphics retouch/clean-up using Photoshop and After Effects. Adobe After Effects and Photoshop Scripting.
• 2006 I-Spy Fantasy – (Scholastic) – iDVD Game: Authoring using Photoshop and After Effects, audio editing, testing.
• 2006 I-Spy Treasure Hunt – (Scholastic) – iDVD Game: Authoring, Storyboards, Photoshop and After Effects work.
OTHER SKILLS AND INTERESTS
Film, CG, Computer Arts, Arts, VFX, 2D/3D Animation, Digital Painting / Digital Imaging, Photography, Pencil Drawing, Reading, ALL Music, Guitar (Electric & Acoustic), Audio Recording, Compositing and Editing, C64 SID Music, Skiing, Frisbee Golf, Swimming, Travels.
References: Resume, references and testimonials available upon request.