Andrew Osiow ***********@*****.*** 650-***-****
** ***** ** **********, **** 10 years in production modeling.
Extensive Experience Hard Surface modeling including Architectural, Props and Machinery.
Expert in “all-quad” clean topology and efficient Meshes.
Production Experience with Subdivs, and NURB modeling.
Expert script writer specializing in tool development for Maya.
Proficient in Python with specific experience with Python and Maya.
Experienced with Maya Dynamics, N-Cloth, Maya hair and fur.
Production experience with Linux/Unix.
6 Years experience teaching Modeling in Maya.
Reliance Mediaworks VFX San Francisco, CA 2010-2011
Senior Maya Developer
Writing Arnold Rendering pipeline and Maya Animation tools.
Arnold/Maya Production Artist, (Rendering and fixing FX shots).
Ex’pression Digital College Emeryville, CA 2004-2010
Course Director
Modeling and Dynamics Instructor and Student Technical Advisor.
Created User Groups on; Mel, Python and RenderMan, Linux.
Maya Tool Developer for Modeling, Lighting and Dynamics.
Freelance San Mateo, CA 2002-2003
Generalist on small architectural and animation on projects.
Believe Inc. Santa Clara, CA 2000-2001
Senior Artist / Render TD
Produced RIB and shader files for render tests.
Testing RenderMan compatibility using pre-existing production RIB files.
Graphic Gems San Mateo, CA 2000
CG Artist
Modeled and textured 3D objects (5k-10k poly limit) for Internet plug-in.
Eidos Interactive San Francisco, CA 1993-1999
CG Animator / Senior CG Artist
CG Artist & Generalist TD creating animations for Game Intros including.