Meg Higginbotham
713-***-**** Plano, TX *****
www.meghigg.com ***.****@*****.***
OBJECTIVE
I am a 3D artist looking to work for a company willing to take creative risks and challenge me to
better myself as an artist.
EXPERIENCE
Texture Artist at Reel FX
January 2011 – June 2011
Supervisor: Todd Harper
Tasks: UVed and created texture maps for props and set terrain for a high profile project. Work
involved becoming familiar with shader networks inside of maya and being able to create
procedural textures as well as hand painted and photo manipulated texture maps.
Associate Artist at InstantAction
September 2009 – November 2010
Supervisor: Elie Arabian
Tasks: Concepted and created high quality assets for Instant Jam, a console-quality music
rhythm game on Facebook. Specific tasks included concepting various notes, fretboards, guitars,
and vignettes as well as creating many of these assets after concepts were approved
3D Artist Intern at Garage Games
June 2009 – September 2009
Supervisor: Derek Bronson
Tasks: Concepted Demo level and props for Torque, created sprites for TGB demos, and
concepted character for Torque demos as well as created high-res character in Zbrush.
Texture Artist Intern at Motus Digital
February 2009 – March 2009
Supervisor: David Farmer
Tasks: Designed scene layouts, created hand painted textures for characters and props, and
built scenes for rendering.
EDUCATION
The University of Texas at Dallas
BA in Arts and Technology
2005 – 2009
SKILLS
-Proficient in 3ds Max, Maya, Renderman, Zbrush, Photoshop, Bodypaint, Headus UV Layout
View Recommendations on LinkedIn: http://www.linkedin.com/in/meghigg