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Project Manager Quality Assurance

Location:
Cupertino, CA, 95014
Salary:
72,000 - 94,000 annual
Posted:
August 10, 2011

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Resume:

Sidney Weber

***** **** ***,

Cupertino, CA *****

408-***-**** (cell)

********@***.***

SUMMARY OF QUALIFICATIONS

* Over 27 years experience designing and developing award-winning games

* Held positions as a Software Tester, QA Manager, Software Engineer, Designer, Project Manager, Producer, Executive Producer and Director of Development, Director of Design and Development, Game Consultant

* Strong verbal and written communication skills

PROFESSIONAL EXPERIENCE

Broken Thumbs Apps.,

Cupertino, CA

Oct, 2010 - July, 2011

Mobile Game Designer/Project Manager

Duties included:

* Game design

* Concept writing

* Storyboards

* Flow charts

* Game mechanics

* Puzzle design

* Help writing

* Spec writing and maintenance

* Managing development teams

* User testing

* Monetization

* User analytics

* QA

* Working with marketing

* Managing release of weekly updates

Games released during this period include:

* Dunced (2010): iPhone/iPod

* Galaxy Getaway (2011):iPhone/iPod

Digital Praise Inc.,

Fremont, CA

2006 – 2010

Director of Design and Development

Duties included:

* Managing development teams

* Designing games

* Writing game stories and dialog

* Scripting dances and songs

* Writing content

* User testing

* QA

* Writing concept

* Parameter and specification documents

* Developing test plans

* Working with marketing

* Maintained corporate projects summary report

* Responding to customers’ technical support issues

* Writing game User’s Guides

* Managing customer support

Games released during this period include:

* VeggieTales Dance Dance Dance (2006):Pre-rendered 3D on PC/Mac

* Dance Praise Expansion Pack Vol 3 – Pop & Rock Hits (2006):PC/Mac

* Hermie & Friends – Camping the Bug-A-Boo Way (2006): Pre-rendered 3D on PC/Mac

* Dance Praise Party (10 players) (2006):PC

* Dance Praise Combo Pack (2006):PC/Mac

* Dance Praise Expansion Pack Vol 4 – God Rocks Bible Toons (2007):PC/Mac

* Dance Praise Expansion Pack Vol 5 – Praise & Worship (2007):PC/Mac

* Dance Praise 2 –the ReMix (2007):3D on PC/Mac

* Dance Praise 2 Expansion Pack Vol 6 – Contemporary Hits (2007):PC/Mac

* Dance Praise 2 –the ReMix (2007): Flash version for the Web

* Adventures In Odyssey – Answer That! (2007):Scene It style DVD/TV Trivia Board Game

* Dance Praise 2 Expansion Pack Vol 7 – Top Hits (2008):PC/Mac

* Guitar Praise (2008): 3D on PC/Mac

* Dance Praise Mobile (2009):iPhone

* Guitar Praise Expansion Pack 1 (2009):PC/Mac

* 6 Downloadable Guitar Praise Mini-Packs (2009):PC/Mac

* 5 Downloadable Guitar Praise Stryper Mini-Packs (2010):PC/Mac

* Guitar Praise Stryper Expansion Pack (2010):PC/Mac

* Guitar Praise Mobile (in development):iPhone

* Guitar Praise/Wii (in development)

Digital Praise Inc.,

Fremont, CA

2003 – 2006

Lead Game Designer and Project Manager

Duties included:

* Managing development teams

* Designing games

* Writing game stories and dialog

* Scripting dances

* Writing content

* User testing

* QA

* Writing concept

* Parameter and specification documents

* Developing test plans

* Working with marketing

* Writing game User’s Guides

* Maintained corporate projects summary report

Games released during this period include:

* Adventures in Odyssey and the Treasure of the Incas (2004): PC/Mac

* Dance Praise (2005): PC/Mac

* Hermie & Friends – Flo, Return of the Water Beetles (2006): Pre-rendered 3D on PC/Mac

* Hermie & Friends – Buzby, Breakin’ All The Rules (2006): Pre-rendered 3D on PC/Mac

* Dance Praise Expansion Pack Vol 1 – Modern Worship (2006):PC/Mac

* Dance Praise Expansion Pack Vol 2 – Hip-Hop Rap (2006):PC/Mac

People Soft

Pleasanton, CA

2003 – 2003

Software Tester and Design Consultant

Provided design feedback and tested a marketing tool used to create advertisements from customer testimonial database.

Riverdeep – The Learning Company

Novato, Ca

2002 – 2003

Game Consultant

Managed the design and development of a Reader Rabbit Leap Pad.

Riverdeep – The Learning Company

Fremont, CA

1984 – 2002

Director of Development 1999 – 2002

* Oversee the development of 8 – 10 new titles per year along with 20 – 30 title upgrades per year

* Manage a Development Producer staff of 6 – 8 people who each manage a development team of 8 – 20 people

* Review product designs and define roles and responsibilities for development studio personnel

* Serve on the corporation’s Vision Committee and the Operation Committee

* Worked with Marketing and Brand Producers to determine most competitive feature set for products

Executive Producer 1995 – 1998

* Designed and managed development for Reader Rabbit Thinking Things, ClueFinders Math, and Logic Quest, a 3D adventure game

* Managed the design and development of A.D.A.P.T. a pre-test and placement module that was attached to all primary home grown educational products

* Managed the design and development of the Learning Buddies project, which added a point reward system to existing products that allowed players to redeem points earned for online prizes

* Mentored junior Producers

* Attended focus groups and child test sessions

* Manage project schedules and budgets

Senior Producer 1992 – 1994

* Managed the design and development for Time Riders in American History, Super Solvers Gizmos & Gadgets, and Super Solvers Mission T.H.I.N.K.

* Managed the design and development of upgrading all company titles from floppy to CD

Software Engineer 1990 – 1991

* Worked on design and engineering for Magic Spells, Writer Rabbit, Think Quick!, Super Seeker Treasure Mountain, and Time Riders of American History

* Rewrote the company’s Installer program

Quality Assurance Manager 1984 – 1989

* Constructed a QA department and established appropriate processes and standards

* Created a dBase IV bug-tracking and reporting database

* Handled tech support responsibilities and established a monthly comprehensive tech support report

Perennial Software, San Jose, CA 1982 – 1983

Quality Assurance Engineer

* Wrote test cases to test products for Intel, Datacopy and others

* Executed test cases and wrote up bugs on products for Intel, Apple, Datacopy and others

United States Peace Corps, Manila, Philippines 1975 – 1981

Associate Peace Corps Director 1978 – 1981

* Worked with host country nationals to develop programs for Peace Corps Volunteers’ participation in the fields of Tribal upland management, forestry, cooperatives, and Museum and Parks Management

* Recruited, trained, and managed approximately 100 volunteers over a 3-year period

Peace Corps Volunteer 1975-1978

* Supervised diversification loans from Rural Bank to farmers

* Worked with upland minority tribes to improve farming practices

EDUCATION

Bryman School of Computer Programming,

San Jose, CA

1981

Certificate of Computer Programming (six month full-time course)

Humboldt State University

Arcada, CA

1975

B.S., Wildlife Management

PUBLICATIONS

IEEE Computer Graphics and Applications – January/February 1998, Taking a 2D Educational Title into 3D by Patricia Gelband, Sid Weber, and Susan Fryer



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