Sidney Weber
Cupertino, CA *****
408-***-**** (cell)
********@***.***
SUMMARY OF QUALIFICATIONS
* Over 27 years experience designing and developing award-winning games
* Held positions as a Software Tester, QA Manager, Software Engineer, Designer, Project Manager, Producer, Executive Producer and Director of Development, Director of Design and Development, Game Consultant
* Strong verbal and written communication skills
PROFESSIONAL EXPERIENCE
Broken Thumbs Apps.,
Cupertino, CA
Oct, 2010 - July, 2011
Mobile Game Designer/Project Manager
Duties included:
* Game design
* Concept writing
* Storyboards
* Flow charts
* Game mechanics
* Puzzle design
* Help writing
* Spec writing and maintenance
* Managing development teams
* User testing
* Monetization
* User analytics
* QA
* Working with marketing
* Managing release of weekly updates
Games released during this period include:
* Dunced (2010): iPhone/iPod
* Galaxy Getaway (2011):iPhone/iPod
Digital Praise Inc.,
Fremont, CA
2006 – 2010
Director of Design and Development
Duties included:
* Managing development teams
* Designing games
* Writing game stories and dialog
* Scripting dances and songs
* Writing content
* User testing
* QA
* Writing concept
* Parameter and specification documents
* Developing test plans
* Working with marketing
* Maintained corporate projects summary report
* Responding to customers’ technical support issues
* Writing game User’s Guides
* Managing customer support
Games released during this period include:
* VeggieTales Dance Dance Dance (2006):Pre-rendered 3D on PC/Mac
* Dance Praise Expansion Pack Vol 3 – Pop & Rock Hits (2006):PC/Mac
* Hermie & Friends – Camping the Bug-A-Boo Way (2006): Pre-rendered 3D on PC/Mac
* Dance Praise Party (10 players) (2006):PC
* Dance Praise Combo Pack (2006):PC/Mac
* Dance Praise Expansion Pack Vol 4 – God Rocks Bible Toons (2007):PC/Mac
* Dance Praise Expansion Pack Vol 5 – Praise & Worship (2007):PC/Mac
* Dance Praise 2 –the ReMix (2007):3D on PC/Mac
* Dance Praise 2 Expansion Pack Vol 6 – Contemporary Hits (2007):PC/Mac
* Dance Praise 2 –the ReMix (2007): Flash version for the Web
* Adventures In Odyssey – Answer That! (2007):Scene It style DVD/TV Trivia Board Game
* Dance Praise 2 Expansion Pack Vol 7 – Top Hits (2008):PC/Mac
* Guitar Praise (2008): 3D on PC/Mac
* Dance Praise Mobile (2009):iPhone
* Guitar Praise Expansion Pack 1 (2009):PC/Mac
* 6 Downloadable Guitar Praise Mini-Packs (2009):PC/Mac
* 5 Downloadable Guitar Praise Stryper Mini-Packs (2010):PC/Mac
* Guitar Praise Stryper Expansion Pack (2010):PC/Mac
* Guitar Praise Mobile (in development):iPhone
* Guitar Praise/Wii (in development)
Digital Praise Inc.,
Fremont, CA
2003 – 2006
Lead Game Designer and Project Manager
Duties included:
* Managing development teams
* Designing games
* Writing game stories and dialog
* Scripting dances
* Writing content
* User testing
* QA
* Writing concept
* Parameter and specification documents
* Developing test plans
* Working with marketing
* Writing game User’s Guides
* Maintained corporate projects summary report
Games released during this period include:
* Adventures in Odyssey and the Treasure of the Incas (2004): PC/Mac
* Dance Praise (2005): PC/Mac
* Hermie & Friends – Flo, Return of the Water Beetles (2006): Pre-rendered 3D on PC/Mac
* Hermie & Friends – Buzby, Breakin’ All The Rules (2006): Pre-rendered 3D on PC/Mac
* Dance Praise Expansion Pack Vol 1 – Modern Worship (2006):PC/Mac
* Dance Praise Expansion Pack Vol 2 – Hip-Hop Rap (2006):PC/Mac
People Soft
Pleasanton, CA
2003 – 2003
Software Tester and Design Consultant
Provided design feedback and tested a marketing tool used to create advertisements from customer testimonial database.
Riverdeep – The Learning Company
Novato, Ca
2002 – 2003
Game Consultant
Managed the design and development of a Reader Rabbit Leap Pad.
Riverdeep – The Learning Company
Fremont, CA
1984 – 2002
Director of Development 1999 – 2002
* Oversee the development of 8 – 10 new titles per year along with 20 – 30 title upgrades per year
* Manage a Development Producer staff of 6 – 8 people who each manage a development team of 8 – 20 people
* Review product designs and define roles and responsibilities for development studio personnel
* Serve on the corporation’s Vision Committee and the Operation Committee
* Worked with Marketing and Brand Producers to determine most competitive feature set for products
Executive Producer 1995 – 1998
* Designed and managed development for Reader Rabbit Thinking Things, ClueFinders Math, and Logic Quest, a 3D adventure game
* Managed the design and development of A.D.A.P.T. a pre-test and placement module that was attached to all primary home grown educational products
* Managed the design and development of the Learning Buddies project, which added a point reward system to existing products that allowed players to redeem points earned for online prizes
* Mentored junior Producers
* Attended focus groups and child test sessions
* Manage project schedules and budgets
Senior Producer 1992 – 1994
* Managed the design and development for Time Riders in American History, Super Solvers Gizmos & Gadgets, and Super Solvers Mission T.H.I.N.K.
* Managed the design and development of upgrading all company titles from floppy to CD
Software Engineer 1990 – 1991
* Worked on design and engineering for Magic Spells, Writer Rabbit, Think Quick!, Super Seeker Treasure Mountain, and Time Riders of American History
* Rewrote the company’s Installer program
Quality Assurance Manager 1984 – 1989
* Constructed a QA department and established appropriate processes and standards
* Created a dBase IV bug-tracking and reporting database
* Handled tech support responsibilities and established a monthly comprehensive tech support report
Perennial Software, San Jose, CA 1982 – 1983
Quality Assurance Engineer
* Wrote test cases to test products for Intel, Datacopy and others
* Executed test cases and wrote up bugs on products for Intel, Apple, Datacopy and others
United States Peace Corps, Manila, Philippines 1975 – 1981
Associate Peace Corps Director 1978 – 1981
* Worked with host country nationals to develop programs for Peace Corps Volunteers’ participation in the fields of Tribal upland management, forestry, cooperatives, and Museum and Parks Management
* Recruited, trained, and managed approximately 100 volunteers over a 3-year period
Peace Corps Volunteer 1975-1978
* Supervised diversification loans from Rural Bank to farmers
* Worked with upland minority tribes to improve farming practices
EDUCATION
Bryman School of Computer Programming,
San Jose, CA
1981
Certificate of Computer Programming (six month full-time course)
Humboldt State University
Arcada, CA
1975
B.S., Wildlife Management
PUBLICATIONS
IEEE Computer Graphics and Applications – January/February 1998, Taking a 2D Educational Title into 3D by Patricia Gelband, Sid Weber, and Susan Fryer