Steve Davy, *D Animation Generalist
**** ******** **., *** *********, CA 94107. 415-***-****
*****@*****.*** | www.3Davy.com
Senior Animator/Lead Technical Animator, Eveo Inc., April 2008 to May 2011
Project lead, senior animator and generalist for an award-winning agency serving the pharmaceutical industry, producing mechanism-of-action (MOA) drug and medical visualizations. Helped develop a small animation department into a much larger concern; introduced advanced 3D production techniques (e.g. procedural animation, multi-pass rendering); Oversaw technical direction and production on projects containing highly sensitive proprietary drug information; met tight deadlines and managed change orders in a difficult client-driven environment. Developed pipeline and workflow techniques (e.g. render farm, naming conventions, referencing systems).
Freelance 3D Artist, February 2006 to April 2008
Independent freelance artist providing full-service 3D animation production to a variety of clients, with an emphasis on technical, forensic and scientific animation.
3D Generalist, Stylus Visuals, April 2005 to February 2006
Created scientific and medical visualizations for research scientists. One piece I created here, "Dicer" was included in an exhibition at MoMA in New York City.
Cinematics Artist, Electronic Arts/Palma VFX, 2003-2005
Created in-game cinematics for Electronic Arts games including the Lord of the Rings. Edited mocap data, created lip-synch animations and cloth simulations, character rigging.
Lighter/technical director, Robots of Mars, September 2003 to April 2004
Generalist, lighter and compositor on “Robots of Mars” a stereoscopic ride film.
Character Animator, Cyberploc Studio, 2001 to 2003
Created character animation for this volunteer collective, contributing to two award-winning shorts, “Grand-Ma” and “The Auction.”
Skills
Maya user for more than 10 years with experience in all areas of the 3D skillset. Extensive knowledge of Mental Ray for Maya and GI rendering solutions. Expert After Effects and Photoshop user; excellent compositing skills. Production experience with Z-Brush and Real Flow. Strong technical skills in hardware and software; extensive render farm experience; MEL scripting. Outstanding planning and project management skills.
Education
Santa Monica Academy of Entertainment and Technology 3D animation program, 2001-02
Gnomon School of Digital Effects, Hollywood, 1998-99
Herts College of Art and Design, St. Albans England
References available upon request