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3D animation generalist

Location:
San Francisco, CA, 94107
Posted:
August 30, 2011

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Resume:

Steve Davy, *D Animation Generalist

**** ******** **., *** *********, CA 94107. 415-***-****

*****@*****.*** | www.3Davy.com

Senior Animator/Lead Technical Animator, Eveo Inc., April 2008 to May 2011

Project lead, senior animator and generalist for an award-winning agency serving the pharmaceutical industry, producing mechanism-of-action (MOA) drug and medical visualizations. Helped develop a small animation department into a much larger concern; introduced advanced 3D production techniques (e.g. procedural animation, multi-pass rendering); Oversaw technical direction and production on projects containing highly sensitive proprietary drug information; met tight deadlines and managed change orders in a difficult client-driven environment. Developed pipeline and workflow techniques (e.g. render farm, naming conventions, referencing systems).

Freelance 3D Artist, February 2006 to April 2008

Independent freelance artist providing full-service 3D animation production to a variety of clients, with an emphasis on technical, forensic and scientific animation.

3D Generalist, Stylus Visuals, April 2005 to February 2006

Created scientific and medical visualizations for research scientists. One piece I created here, "Dicer" was included in an exhibition at MoMA in New York City.

Cinematics Artist, Electronic Arts/Palma VFX, 2003-2005

Created in-game cinematics for Electronic Arts games including the Lord of the Rings. Edited mocap data, created lip-synch animations and cloth simulations, character rigging.

Lighter/technical director, Robots of Mars, September 2003 to April 2004

Generalist, lighter and compositor on “Robots of Mars” a stereoscopic ride film.

Character Animator, Cyberploc Studio, 2001 to 2003

Created character animation for this volunteer collective, contributing to two award-winning shorts, “Grand-Ma” and “The Auction.”

Skills

Maya user for more than 10 years with experience in all areas of the 3D skillset. Extensive knowledge of Mental Ray for Maya and GI rendering solutions. Expert After Effects and Photoshop user; excellent compositing skills. Production experience with Z-Brush and Real Flow. Strong technical skills in hardware and software; extensive render farm experience; MEL scripting. Outstanding planning and project management skills.

Education

Santa Monica Academy of Entertainment and Technology 3D animation program, 2001-02

Gnomon School of Digital Effects, Hollywood, 1998-99

Herts College of Art and Design, St. Albans England

References available upon request



Contact this candidate