Christopher Lehman
*** ******** ******, ******, ** 07605
**************@*****.*** 201-***-****
OBJECTIVE
Secure a video game design position at a Game Design Company
EDUCATION
Bloomfield College - Bloomfield, New Jersey – 2011
Degree: Creative Arts and Technology Major: Game Design GPA: 3.1
HONORS/ AWARDS
Bloomfield College Community Service Scholarship
COURSE WORK
Game Development Computer Imaging 3D Modeling
Introduction to Music Technology Sound Design 3D Animation
Basic Video Production Level Design Game Design Document
SKILLS
• Proficient in MAYA, Photoshop, Illustrator, Final Cut Pro, Protools, and Unreal Engine
• Basic knowledge of Flash, HTML, JAVA Script, Reason, Jira and After Effects
• Adept in using both MAC and PC applications
• I am especially strong in 3D Modeling
• Capacity to draw rough pencil sketches of ideas and then develop design using Photoshop
• Creative, organized, attentive to details, efficient, energetic, and passionate about field.
• Self-motivated to keep current about game design applications in various fields requiring hand-eye coordination such as, special education, senior citizens, and the military
PROJECTS
• Made beats using Protools and Maya for Music Technology class
• Developed walk cycle and 30 second animation in MAYA.
• Created a death match town design showing streets, trees, sidewalks, etc.
• Used Photoshop and Illustrator to design logos and a cover for game under development
• Currently working on developing a Level using Unreal for a first shooter game
WORK EXPERIENCE
Kitara Media December 2011 to February 2012 – QA Tester
• Worked as a QA Tester for a game being developed for the Social Network by Kitara Media.
• Duties included identifying bugs and graphic design flaws.
• Supplied formatted identification (Bug Reports) of flaws in the game and recommendations to improve the game.
Internship at Transitioning to Green, LLC – May 2011 to September 2011
• Helped the company develop the concept for a sustainability game that they were undertaking.
• Attended trade shows to speak to prospective investors in the game concept.
• Wrote detailed bug reports for the game.
• Provided design input and aesthetic recommendations for the game.
Participant, Game Design Document Project and QA testing, Bloomfield, NJ Spring 2009
• Attended project conducted by Cory Sifer
• Contributed concepts and ideas for games to be developed at KAOS, which were to be used by visually and hearing impaired users
ACTIVITIES
Member, Game Design Club
Member, International Game Design Association
Participant in T.R.U.E. Professional Development programs