OBJECTIVE
*D Modeler seeking a position that provides a challenging and creative environment which encourages the utilization of my creativity and modeling skills to produce high-quality 3D assets.
PROFESSIONAL SKILLS
3ds Max /Maya Proficient in asset/character modeling, UV Un-wrapping/texturing,
understanding of mental-ray renderer/scene lighting
Mudbox/Zbrush Adept in creating high Poly models/normal maps/bump maps and
rendered scenes
Photoshop Ability to create textures for assets and characters
EDUCATION
Collins College – Tempe, AZ July 2010
Bachelor of Arts Degree in Game Design
Gnomon Workshop April 2010
1 week intensive course in Maya
3D Training Institute Online May 2009 – July 2009
12 week course in 3ds Max and Mudbox
EXPERIENCE
Intern | 3D Training Institute Online January 2011 - Present
• Assist teachers and teachers aids in class by making sure students have arrived on time and that they can log into the meeting.
• Conduct makeup sessions for students as well as labs.
• Answering helpdesk emails as well as creating my own projects and bonus videos.
Service Manager | Independent Automotive Services, LLC October 2009 – January 2011
• Manage daily business operations including scheduling, payroll, and project management to ensure productivity and efficiency.
• Interface with customers to ensure satisfaction with all levels of service and maintain the integrity of the business.
• Authorize acquisition of equipment and parts to maintain adequate inventory for the completion of projects.
QA Tester | D3Publisher of America, Inc. May 2009 – October 2009
• Analyzed game software to identify defects and errors in operation.
• Documented conditions and steps to reproduction into a database for reference by developers.
• Worked with a team to achieve deadlines and maintain efficiency and productivity.
• Assisted in the development of a high-quality product by rigorously testing software to identify maximum number of defects for correction.