Education
Course in *D Stylized Character Modeling
ITALIA 3D ACADEMY 2018–2020
Master’s in 3D Game Design and 3D Modeling
MATTEO RAELI 2013–2017
Artistic High School
Alessandra Scaglione
3D Artist
Passionate about style, color, and form, I create optimized 3D models that balance aesthetics and functionality. I enjoy helping create simple, effective workflows that make things easier for everyone while meeting both technical and artistic needs. Italy +39-351******* **********@*****.*** LinkedIn Portfolio Work Experiences
Improved the texturization workflow using techniques that enhanced depth, shadows, and color variation on low-resolution objects, making them more realistic and visually impactful. Achievements:
3D Modeling with 3DsMax for military aviation VR simulators for Leonardo. Created and optimized assets for realistic environments, focusing on high performance in VR. Collaborated with engineering teams to ensure technical accuracy. Leonardo
TXT GROUP ( 3D ARTIST ) ( FULL TIME ) ( 2023 - Present ) Modeled stylized characters for the game Runeverse. Performed retopology, UV mapping, and optimized models for mobile performance. Runeverse
( Aug 2020 )
FREAKINWARE GAMES ( 3D CHARACTER ARTIST ) ( CONTRACTOR ) ( Mar 2023 ) Modeled animals using ZBrush and Maya.
Created Cards to model feathers for realistic detailing. Optimized geometries for mobile performance and implemented them into Unreal Engine 4. 2F GAME STUDIO ( 3D CREATURE MODELER ) ( CONTRACTOR ) ( Oct 2021 - Jul 2022 ) Outsourcing for Acamar Films.
Creation of stylized environments in Unreal Engine 5. Creation of video rendering with Sequence and editing with Premiere. Acamar Films
SOLUNA EXPERIENCE ( 3D ENVIRONMENT ARTIST ) ( CONTRACTOR ) ( Aug 2021 ) Created characters, garments, and accessories using Marvelous Designer, Maya, and ZBrush. Optimized textures and models for mobile performance. ADCRACK MEDIA PRIVATE LIMITED ( 3D ARTIST ) ( CONTRACTOR ) ( Jun 2020 – Oct 2020 ) Life-size model armor prototyping using ZBrush.
Optimized for 3D printing and wearable functionality. OP3DLAB ( 3D ARTIST ) ( CONTRACTOR ) ( Nov 2019 – Dec 2019 ) Figurine modeling in ZBrush for 3D printing.
PEA&PROMOPLAST GROUP ( 3D ARTIST ) ( CONTRACTOR ) ( Feb 2019 – Mar 2019 ) Read psychology books
Manga drawing
Retrò Gaming
Hobbies :
Creation of faces and expressions for an exhibition in a museum. Optimized for VR software.
Texturing and shading in Substance Painter and Marmoset Toolbag. MINISTRY OF CULTURAL HERITAGE ( ITALY ) ( Jan 2020 – May 2020 ) Learning Experiences
Software:
Zbrush
Maya
Marmoset Toolbag
Unreal Engine
3DS Max
Adobe Photoshop
Substance Painter
Marvelous Designer
Adobe Premiere
Substance Designer
Unity
Notable Mentions:
F.I.D.A.P.A. Noto 2016
Best Graphic Illustration, 1st Place
SIRAGAMES 2016
Best Character Concept Art, 1st Place