Post Job Free
Sign in

3D Artist

Location:
Kiryat Motzkin, Haifa District, Israel
Posted:
May 08, 2025

Contact this candidate

Resume:

Gil Menachko

* * * * * i s t

WORK EXPERIENCE

PERSONAL PROJECTS

3D Artist 07/2021 - 10/2022

Crabiator: Seabound Abyss

Sundown Serenity

Lunar Tale Games LLC

ABOUT ME

Dedicated 3D Artist with hands-on experience in sculpting, modeling, and texturing for vibrant, stylized game environments. Proficient in Maya and Substance Painter, I excel in creating captivating props. Recognized for a collaborative approach and a keen eye for detail, I am passionate about pushing the boundaries of gaming aesthetics through innovative 3D assets. 3D Art & Game Design

Tiltan visual collage

(10/2022 - Present)

EDUCATION

SKILLS

SOFTWARE

ARTISTIC SKILLS

SOFT SKILLS

Hebrew

English

LANGUAGE

Maya

Substance Painter

Photoshop

Unreal Engine

3D Modeling

Texturing

Lightning and Shading

Creativity

Communication

Adaptability

Zbrush

Marmoset Toolbag

Created over 30 realistic Props for in-game environments, contributing to a visually immersive gaming experience for players.

Collaborated with cross-functional teams to discuss ideas and develop new 3D assets, contributing to a cohesive game design

Optimized models and textures for real-time applications, improving performance and visual quality.

Stylized Underwater Environment: Designed and built an immersive underwater map in Unreal Engine 5.3, utilizing stylized aesthetics to create a vibrant, captivating game world.

Efficient Asset Creation and Reusability: Sculpted environment props in ZBrush and created dynamic, reusable materials in UE, optimizing workflow and ensuring visual consistency across the map.

Lighting and Atmosphere Mastery: Managed lighting, shading, and post- processing techniques to enhance the depth and atmosphere of the underwater environment, delivering a unique and engaging player experience. Stylized Environment Creation: Designed Sundown Serenity, a high-quality stylized environment focused on achieving a serene and visually compelling scene through expert use of lighting and modeling. Optimized Asset Workflow: Sculpted all assets in ZBrush and optimized performance by using a single material for similar elements, ensuring consistency and efficiency.

Lighting Optimization: Applied advanced lighting techniques to enhance the scene's mood and atmosphere while maintaining performance efficiency and visual impact.

Linkdin **********@*****.*** Artstation Israel,Haifa Blender

Unity

Substance Designer



Contact this candidate