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3D Game Environment Artist

Location:
Los Angeles, CA
Salary:
50k Per Year
Posted:
December 08, 2016

Contact this candidate

Resume:

acxtsp@r.postjobfree.com www.tyroneevansclark.com 323-***-****

Objective

To use my skills and professional experience in a studio team environment, creating games that are Next-Gen and leave the player with an unforgettable gaming

experience.

TECHNICAL

Autodesk 3D Studio MAX, Maya, and Zbrush

Photoshop, Illustrator, Substance Painter, CrazyBump, Unreal Engine, UDK, and Unity.

RELEVANT WORK EXPERIENCE

Razor Edge Games Gilbert, AZ 9/2016-Present

Texture / VFX Artist

Epocylipse The Afterfall (PC)

Textured/painted models for a far post-apocalyptic world environment with a very real believable style and look.

Cooperated with Art Team Lead, Texture Team Lead, and QA to create game assets as directed.

Ability to unwrap models and optimize UV layouts.

Had to work in Substance Designer & Substance

Painter Software.

Outsource.com Palo Alto, CA 9/2015-Present

3D Graphic Artist Freelancer / Contract

Provided a range of models, textures, animations, HUD / Ui Templates and consultations relating to

video game development & media advertisement to

various clients on a per-contract basis.

Oxford Park Exchange New York, NY 2/2016-3/2016

3D Modeler & Designer Freelancer / Contract

Modeled and textured Hi-Res Shoes.

Destination Chic Interiors Brooklyn, NY 9/2015-11/2015 3D Modeler Freelancer / Contract

Every 3D Model had to match exactly with the sample. Disney Interactive Glendale, CA 5/2015-7/2015

QA Game & Live Services Tester Freelancer / Contract Disney Infinity 3.0 (Xbox 360, PS4, PS3, Wii U)

Report, track issues, and verification of fixes for the Infinity's Website & console game.

Work on numerous digital devices with other Testers, Lead Testers and Supervisors.

Pantera Entertainment Porter Ranch, CA 8/2011-10/2011 Environment Artist Freelancer / Contract

Roller Coaster Rampage (PC, PS3)

Modeled props by using Maya and 3DS MAX.

Textured assets by using Photoshop and Zbrush.

Produced in-game assets for the HiOctane and

Boardwalk Zones.

Jastec Studios Santa Monica, CA 7/2010-3/2015

2D/3D Environment Artist

Pushing Up Daisies (iOS)

Created and animated in game emitters used as particle effects for dust, smoke, sparks, and rubble.

Modeled props by using Maya and 3DS MAX

Created vector levels and assets by using Adobe

Illustrator.

Produced concept art for online.

9K9 Digital Production Los Angeles, CA 8/2010-10/2010 Intern 3D Artist Freelancer / Contract

WWE SmackDown vs. Raw 2010 (PS3, Xbox 360)

Fixed 3D Diva Models' poses by using Zbrush.

Rareform Pictures Los Angeles, CA 6/2010-8/2010

Nuke Compositer Freelancer / Contract

Wallenda (Film)

Fixed 3d models for an untitled game by using Zbrush.

Modeled 3d assets and edited scenes for the film Wallenda.

Retouched photos and images by using the software Photoshop.

Game Wizards Santa Monica, CA 9/2009-2/2010

3D Environment Artist

Exodus (PC)

Modeled, exported, and imported assets for the game engine Unreal (UDK).

Created environment art from simple mass-out to finished in game artwork.

Demonstrated creative assets in game and UV Mapping

& custom texturing.

EDUCATION

The Art Institute of California – Los Angeles

Bachelor of Science in Game Art & Design 2010

Graduated with a GPA of 3.0

Awarded Dean's Honor Roll



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