acxtsp@r.postjobfree.com www.tyroneevansclark.com 323-***-****
Objective
To use my skills and professional experience in a studio team environment, creating games that are Next-Gen and leave the player with an unforgettable gaming
experience.
TECHNICAL
Autodesk 3D Studio MAX, Maya, and Zbrush
Photoshop, Illustrator, Substance Painter, CrazyBump, Unreal Engine, UDK, and Unity.
RELEVANT WORK EXPERIENCE
Razor Edge Games Gilbert, AZ 9/2016-Present
Texture / VFX Artist
Epocylipse The Afterfall (PC)
Textured/painted models for a far post-apocalyptic world environment with a very real believable style and look.
Cooperated with Art Team Lead, Texture Team Lead, and QA to create game assets as directed.
Ability to unwrap models and optimize UV layouts.
Had to work in Substance Designer & Substance
Painter Software.
Outsource.com Palo Alto, CA 9/2015-Present
3D Graphic Artist Freelancer / Contract
Provided a range of models, textures, animations, HUD / Ui Templates and consultations relating to
video game development & media advertisement to
various clients on a per-contract basis.
Oxford Park Exchange New York, NY 2/2016-3/2016
3D Modeler & Designer Freelancer / Contract
Modeled and textured Hi-Res Shoes.
Destination Chic Interiors Brooklyn, NY 9/2015-11/2015 3D Modeler Freelancer / Contract
Every 3D Model had to match exactly with the sample. Disney Interactive Glendale, CA 5/2015-7/2015
QA Game & Live Services Tester Freelancer / Contract Disney Infinity 3.0 (Xbox 360, PS4, PS3, Wii U)
Report, track issues, and verification of fixes for the Infinity's Website & console game.
Work on numerous digital devices with other Testers, Lead Testers and Supervisors.
Pantera Entertainment Porter Ranch, CA 8/2011-10/2011 Environment Artist Freelancer / Contract
Roller Coaster Rampage (PC, PS3)
Modeled props by using Maya and 3DS MAX.
Textured assets by using Photoshop and Zbrush.
Produced in-game assets for the HiOctane and
Boardwalk Zones.
Jastec Studios Santa Monica, CA 7/2010-3/2015
2D/3D Environment Artist
Pushing Up Daisies (iOS)
Created and animated in game emitters used as particle effects for dust, smoke, sparks, and rubble.
Modeled props by using Maya and 3DS MAX
Created vector levels and assets by using Adobe
Illustrator.
Produced concept art for online.
9K9 Digital Production Los Angeles, CA 8/2010-10/2010 Intern 3D Artist Freelancer / Contract
WWE SmackDown vs. Raw 2010 (PS3, Xbox 360)
Fixed 3D Diva Models' poses by using Zbrush.
Rareform Pictures Los Angeles, CA 6/2010-8/2010
Nuke Compositer Freelancer / Contract
Wallenda (Film)
Fixed 3d models for an untitled game by using Zbrush.
Modeled 3d assets and edited scenes for the film Wallenda.
Retouched photos and images by using the software Photoshop.
Game Wizards Santa Monica, CA 9/2009-2/2010
3D Environment Artist
Exodus (PC)
Modeled, exported, and imported assets for the game engine Unreal (UDK).
Created environment art from simple mass-out to finished in game artwork.
Demonstrated creative assets in game and UV Mapping
& custom texturing.
EDUCATION
The Art Institute of California – Los Angeles
Bachelor of Science in Game Art & Design 2010
Graduated with a GPA of 3.0
Awarded Dean's Honor Roll