SILVIO PORRETTA
310-***-**** www.i-o-studio.com *********@*****.***
- CREATIVE AND LEADERSHIP EXPERIENCE -
DRKN - CREATIVE, AMBASSADOR
Team member and personal investor of DRKN clothing - A first class street fashion brand with an exclusive collection promoting gaming and digital culture. Responsibilities include creating original design prints, iconography, and collateral materials for the launch of the company in mid 2015.
Silvio Porretta Studios, Los Angeles, CA - FREELANCE ART DIRECTOR
01/2005 – 12/2014
Freelance Art Director for augmented reality game studio, Ogmento NBA: KING OF THE COURT 2 (iOS). Other selected clients include, Motion Theory, Chill, Bullseye Studio, Two Headed Monster, and social media game company, Faketown.
Last Legion Games / AltEgo, LLC, Santa Monica, CA - CO-FOUNDER, CHIEF CREATIVE OFFICER
05/2008 – 07/2011
Hired, managed, and mentored the five-person creative department in a fast-paced environment. Oversaw the quality of the artwork for all of the games the company developed and published including WATCHMEN: JUSTICE IS COMING (iOS), Tim Biskup's POLYGHOST (iOS), GOLDEN NUGGET VEGAS CASINO and HOLLYWOOD MAGIC (Facebook). Communicated the company’s vision to publishers, management, producers, and team.
Invasiv Studios, New York, NY - CO-FOUNDER, CHIEF CREATIVE OFFICER
03/2003 – 08/2004
Oversaw development of proprietary tools and game engine. Created the artistic vision for TRACEUR: FREE RUNNERS (X-box, unpublished). Maintained relationships with investors, publishers, developers, and corporate entities.
Taniko, LLC, Santa Monica, CA - CO-FOUNDER, ART DIRECTOR
09/2001 – 03/2002
Defined and executed visual style for HE-MAN: POWER OF GRAYSKULL (GBA).
Neversoft Entertainment, Woodland Hills, CA - LEAD ARTIST
06/1998 – 04/2001
Established the artistic vision and helped define brand identity for blockbuster videogame franchise TONY HAWK'S PRO SKATER. Managed and lead the environment art team and schedule. Created concept artwork and art assets
for the game's interface and levels. Maintained a consistent vision throughout the production process. Other published titles include, APOCALYPSE (PSX), TONY HAWK'S PRO SKATER 1 & 2 (PSX) and 3 (PS2).
Activision, Inc., Santa Monica, CA - CONCEPTUAL AND DIGITAL ARTIST
02/1996 – 05/1998
Conceptualized and created in-game artwork, 3D modeling, character design, texture maps, and game design for selected published projects, MECHWARRIOR2: ATI EDITION (PC), PITFALL 3D (PSX), and CIVILIZATION CALL TO POWER (PC).
Atari Corporation, Sunnyvale, CA - DIGITAL ARTIST AND GAME DESIGNER
04/1995 – 10/1995
Created and executed all conceptual and in-game assets for FIGHT FOR LIFE (Atari Jaguar).
Eterna, Montpellier, France - ART DIRECTOR AND GAME DESIGNER
01/1990 – 12/1990
Created all artwork, animations, and game design for two self-published 16-bit games, BLASTON (Archimedes Computer) and CARTOON LINE (Amiga 500.
- SKILLS & SPECIALTIES -
- Leader of creative talents
- Proven and solid work ethic
- Flexibility and rapid adaptation
- Efficient and resourceful
- Calm under pressure
- Keen eye; ability to make decisions about which visual elements and artistic styles to use
- Ability to solidify the vision of the collective imagination
- Talent for drawing; excellent knowledge of the principles of anatomy and design
- Videogame industry veteran with a long history working with Fortune 500 companies and start-ups
- Artwork has been published in globally-distributed magazines and shown in San Francisco and Los Angeles
- Bilingual English and French
- TECHNICAL PROFICIENCIES -
- Software: Adobe Photoshop, Adobe Illustrator, Flash, 3DStudio Max, ZBrush, and Office.
- EDUCATION -
Ecole Des Beaux-Arts, Montpellier, France
DNAP Fine Arts, 1990