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Character Artist

Location:
San Francisco, CA, 94121
Posted:
February 16, 2015

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Resume:

Erin Hanlon

*********@*****.*** 301-***-**** ErinHanlonArt.com

An artist who creates notable assets and enjoys problem solving for the mobile medium, while her traditional arts

background informs her digital work in all projects.

Selected Experience

2014-15 Color Gem: Game Designer and Artist

An in development mobile puzzle game

Drew from experiences with watercolor to influence design aesthetic

Explored creating a unique textured environment, interesting characters, and UI for the player

2013-15 Freelance Artist

Used traditional mediums with an emphasis on watercolors, exploring how certain techniques and styles can translate digitally

Work with clients while expanding portfolio with characters and environments

Artist and Designer for interactive media exhibit, concepting both physical and digital elements for the project.

2011- 14 Marshmallow Mayhem: Lead Artist and Animator

Spearheaded concept and design for main character

Concepted and animated all characters, including several iterations to successfully convey the effects of the environments on the

player avatar

Created satisfyingly humorous death animations for every fatal obstacle

Created and animated all enemies and collectable art

In charge of all promotional imagery, creating UI backgrounds for title and menu screens and game animatic

Worked directly with the engineering team to solve memory management of art sprites in 2D Toolkit (TK2D) by resolving issues with

scaling and animation length

2011 Puppy Plus: Art Director

Managed a team of artists to deliver quality visuals, character models, animations, QR codes, and UI

Coordinated with Georgia Tech’s Augmented Reality Lab programmers as part of a 6 month cross-discipline collaboration

Recruited and supervised other artists through the process, creating and managing a schedule for the team

2010 Black Bottom Parade: Character Artist and Animator

2D asset artist in charge of character designs, mood boards, story, environment details, and final logo as part of the art team

Assisted Game Design team to brainstorm core mechanics for game play

Selected among all of SCAD's student base as one of six to participate in this experience

Software Skills

Maya, Unity 3D, 3DS Max, ZBrush, Word, Excel, Photoshop, Illustrator, Flash

Education

2015 Art Institute of San Francisco

Currently attending to round out 3-D portfolio

2008-12 Savannah College of Art and Design

Graduated with a BFA in Game Design with a primary focus on 2-D art for games, and a secondary focus in painting



Contact this candidate