Erin Hanlon
*********@*****.*** 301-***-**** ErinHanlonArt.com
An artist who creates notable assets and enjoys problem solving for the mobile medium, while her traditional arts
background informs her digital work in all projects.
Selected Experience
2014-15 Color Gem: Game Designer and Artist
An in development mobile puzzle game
Drew from experiences with watercolor to influence design aesthetic
Explored creating a unique textured environment, interesting characters, and UI for the player
2013-15 Freelance Artist
Used traditional mediums with an emphasis on watercolors, exploring how certain techniques and styles can translate digitally
Work with clients while expanding portfolio with characters and environments
Artist and Designer for interactive media exhibit, concepting both physical and digital elements for the project.
2011- 14 Marshmallow Mayhem: Lead Artist and Animator
Spearheaded concept and design for main character
Concepted and animated all characters, including several iterations to successfully convey the effects of the environments on the
player avatar
Created satisfyingly humorous death animations for every fatal obstacle
Created and animated all enemies and collectable art
In charge of all promotional imagery, creating UI backgrounds for title and menu screens and game animatic
Worked directly with the engineering team to solve memory management of art sprites in 2D Toolkit (TK2D) by resolving issues with
scaling and animation length
2011 Puppy Plus: Art Director
Managed a team of artists to deliver quality visuals, character models, animations, QR codes, and UI
Coordinated with Georgia Tech’s Augmented Reality Lab programmers as part of a 6 month cross-discipline collaboration
Recruited and supervised other artists through the process, creating and managing a schedule for the team
2010 Black Bottom Parade: Character Artist and Animator
2D asset artist in charge of character designs, mood boards, story, environment details, and final logo as part of the art team
Assisted Game Design team to brainstorm core mechanics for game play
Selected among all of SCAD's student base as one of six to participate in this experience
Software Skills
Maya, Unity 3D, 3DS Max, ZBrush, Word, Excel, Photoshop, Illustrator, Flash
Education
2015 Art Institute of San Francisco
Currently attending to round out 3-D portfolio
2008-12 Savannah College of Art and Design
Graduated with a BFA in Game Design with a primary focus on 2-D art for games, and a secondary focus in painting