Hi Hiring Manager,
I'm Christian Arriola a Project Manager at Xceed Studio a subsidiary of Playtech, the world's largest supplier of online gaming and sports betting software.
I’ve started looking for a new job opportunity because I’ve been looking for a different industry or work that I can use all my skills and experience in the game industry.
I perfectly fit your need in the Scrum Master role because I have been doing this my entire career in the game industry. I’ve had the experience of handling multiple scrum teams and product owners (stakeholders).
I’m very proficient in JIRA and Confluence as I’ve setup and managed for both my last two companies (Ubisoft Philippines and Xceed CCS).
My working experience is with a different industry, but the methodologies (scrum) and tools (JIRA) are the same.
To share with you high level information about me:
oUsing Project Management methodology and tools (Scrum and JIRA)
oPro-active and has a sense of ownership
oStrong leadership skills (servant-leadership style).
oExcellent communicator both internal and external.
oClear and concise reports for Stakeholders
oAnalytics report setup and generation
I have 4+ years of work experience, mostly in supervisor-managerial roles. Even at that short amount of time, I was able to (luckily) fast track my career with all the opportunities that came my way that made my growth as an individual faster than usual.
I honestly hope that we can get a chance to speak with each other soon as I believe that I fit your requirements and I sincerely want to try and work for a different industry to be able to learn more outside game development.
Please don’t hesitate to reach me if you have any questions at my mobile phone +639*********.
CHRISTIAN JACOB A. ARRIOLA
3 Palomino Street,
Rancho Estate 1, Marikina City
OBJECTIVE To enhance my working capacities and professional skills as a Project Manager and to serve your company with commitment and determination.
2011- 2015 De La Salle - College of Saint Benilde
Bachelor of Science in Information Technology,
Specialization in Game Design and Development
2002 - 2011 La Salle Green Hills – Mandaluyong
Jan 2019 – Present PART-TIME FACULTY, DE LA SALLE-COLLEGE OF ST. BENILDE
Capstone Adviser for B.S. in Interactive Entertainment and Multimedia Computing (BS-IEMC).
First term as an adviser – Advisees awarded Best Capstone.
Jan 2018 – Present PROJECT MANAGER, XCEED CUSTOMER CARE SOLUTIONS
Directly reporting to Managing Director, APAC of Playtech.
Acts as Program Manager, Project Manager and Scrum Master for the Game Development department.
Setup and maintain JIRA Portfolio to automate studios’ projects roadmap, resource allocation, and capacity utilization.
Integrated EazyBI in JIRA for reports and analytics.
Sends weekly updates to stakeholders across multiple studios.
Setup and manages Confluence (wiki), and JIRA of Studio.
Does internal and external communication with other departments (HR, Logistics, IT, Management) and other studios.
Created software, and hardware needs, and job description for all positions.
Aug 2016 - Jan 2018 PROJECT COORDINATOR, UBISOFT PHILIPPINES
Part of Pioneer batch and started Production department.
Acted as Project Manager and Scrum Master of the team.
Practiced Agile methodology in development to deliver projects on time and with quality.
Created project timelines, roadmap, mandates, challenges & risks, scorecards.
Sent daily, weekly, sprint, or milestone reports information depending on the needs of stakeholders.
Managed multiple teams/projects from Art production and Training.
Managed, and facilitated Project Coordinator, 3D Art, Animation, Quality Assurance training.
Owner of Confluence (wiki), SharePoint, and JIRA of Studio.
Does internal and external communication with teams and other studios.
Oct 2015 - Aug 2016 ASSOCIATE PRODUCER, FUNGUY STUDIO
Led production of the major project of the studio, MotoGP Racing - Championship Quest.
Spearheaded the development team from pre-production to release.
Led the Live Operations team as the production was still on-going for updates.
Used Agile methodology in development cycle to deliver projects on time and with quality.
Did internal and external communication with teams and clients for multiple projects.
May - Oct 2015 JUNIOR PRODUCER, FUNGUY STUDIO
Managed multiple projects across different platforms.
Led planning and implementation.
Created accurate timelines with a team and made sure that deadlines are met.
Did internal and external communication.
Maintained accurate progress reports.
Tracked projects using different project management tools – JIRA, Trello, and Asana.
Pitched game proposals to potential clients.
TRAINING AND SEMINARS ATTENDED
2018 Management Training – Xceed CCS
2018 Apprenticeship Training – Xceed CCS
2017 Project Management Foundations – Bonnnie Biafore (c/o Ubisoft Philippines)
2017 Project Management Simplified – Chris Croft (c/o Ubisoft Philippines)
2017 Scrum: Advanced – By Kelley Oconnell (c/o Ubisoft Philippines)
2017 Scrum: The Basics – By Kelley Oconnell (c/o Ubisoft Philippines)
2017 Agile Project Management – By Kelley Oconnell (c/o Ubisoft Philippines)
2016 Leadership Training – Ubisoft Philippines
2016 Agile/Scrum Training – Ubisoft Philippines
2016 Project Management in Games - Casual Connect Asia 2016
2013 Philippine Game Development Festival Game-On! (Master Class)
2012 Philippine Game Development Festival Game-On! (Master Class)
GAME COMPETITIONS ATTENDED
2016 “Frail”, Global Game Jam 2016 @ Microsoft Makati – Winner
2015 “The Fat Prince”, Incendium – 1st runner up Best Capstone
2014 “Iggy’s Treasure Hunt”, Unity Game Jam: Benilde – 2nd runner up
Proficient in project management tools such as JIRA, Trello, Asana, EazyBI
Excellent communication skills both verbal and written
Pro-active and has a sense of ownership
Service-oriented to both internal and external
Solution Based Thinking
Born on January 13, 1994 in Makati City, Philippines. Fluent in English and Filipino. Loves to travel, plays sports, music, and computer games. Competitive, punctual, goal oriented, responsible, well-rounded, team player, and leader.
Available Upon Request