Erick M Sala
Email: ac8f4o@r.postjobfree.com Portfolio: http://www.artstation.com/fatallyflawed08 Phone: 810-***-**** Location: Fox Lake, IL USA Living Vertex Limited
Founder, 3D Artist
Full-time 2D and 3D art contracting services, incorporated for small, large, and high profile client work. Studio serves as a Outsource studio and an offsite 3D art solution for businesses.
• Completed jobs according to project briefs to scale and technically precise.
• Provides variety in services including scan data, 3D Logos, Character and Environment modeling.
• Contracted with Virtual Reality Studios, Game Studios, Manufacturing companies, and private clients. Wombat Studio: Magic Poser
Character Artist
Worked with Marvelous Designer, Zbrush, and Maya to create clothing for variable characters for use on mobile devices.
• Cleaned, optimized, and fitted existing Marvelous designer files to multiple avatars.
• Retopologized dense Marvelous Designer export materials to game-ready specifications.
• Delivered finalized, efficient, and textured models. Detroit School of Digital Technology
Faculty, Film Production, Graphic Design
A trade school learning environment. Briefly taught After Effects and Photoshop to Detroit students under Michigan Works. Goal of this company was to place students quickly into their desired fields. Student base was largely veterans and low-income individuals.
• Developed lesson plan to reach older, technology inhibted individuals.
• Tailored lessons to create the most value to students with outdated school equipment.
• Fostered a safe learning environment.
Arts Institute of Michigan at Novi
Adjunct Faculty, Media Arts and Animation
Teaching required me to delve deeper into abstraction and deliniation of the creatve process. Troubleshooting and communication was 70% of this job: My solid foundation in 3D production software, pipelines, and techniques greatly helped my students hone their own artistic abilities.
• Overhauled learning outcomes and curriculum department-wide.
• Tailored lessons to create the most value to students with outdated school equipment.
• Reduced department expendatures by 30% removing redundant and useless software.
• Identified and eliminated all false lessons and misconceptions passed from fraudulent instructors.
• Fostered growth and improved job placement rate by 20% for my students in industry fields.
• Fought to expand software offerings, leading to implementation of Substance Suite and Unreal Engine 4. Game Development Conference
Conference Associate
A Conference associate is a person who s chosen to manage the Games Development Conference to ensure it operates effectively. Tasks range from normal convention needs, managing people, and assisting attendees in a competent manner. I was able to employ the best of my soft skills for this job and help the most people possible.
• Assisted attendees with for various reasons depending on need.
• Improvised effective solutions to immediate problems.
• Completed assigned tasks effectively.
• Managed time and resources wisely.
Zbrush 2018 Sculpting, Look Development
Maya 2019 (And prior) Modeling, Retopology, UVs
Houdini Dynamics, VFX
Adobe Creative Cloud Texturing, Compositing
Substance Designer/
Painter
Texturing, Rendering
Marvelous Designer Cloth Simulation
Unreal Engine 4 Visualization, Materials
Keyshot Rendering
Marmoset Toolbag Finalization, Portfolio
3D Coat Modeling, Texturing,
Work EXPERIENCE
Software SKILLS
Education BACKGROUND
Master of Fine Arts in Game Design
Academy of Art University. San Francisco, California Focus: 3D Character Modeling
September 2012 - May 2015
Bachelors of Fine Arts and Design
Adrian College, Mahan School of Art, Adrian, Michigan Focus: Graphic Design, Digital Sculpting
August 2008 - May 2012
Professional SUMMARY
CharacterArtist
October 2016 - December 2018
October 2018 - Present
March 2016, 2015, 2014
Dedicated Character Artist of 4 years and a proven penchant for quick adaptation into any pipeline, team, or software. Versed in many 3D related disciplines like Video Games, Film, 3D Printing, and VR. Former professor of Character Art, Anatomy, Rigging, Materials and Clothing Design. Self-driven to improve work and research new technology constantly and provide the greatest value, and produce the highest quality content possible. Team-Oriented, strong communication skills. Awards LIST
Highest Rated Staff
Arts Institute of Michigan. Novi, Michigan
Student poll reflecting the quality of learning was higher than other staff members in like departments. This award was given to celebrate that.
Honorary Artist
Academy of Art. San Francisco, California
My thesis work on Dinosaur reconstruction for Horror games was showcased in an Art Show for the Academy of Art University. It was also used in subsequent advertisement literature.
October 2018- December 2018
December 2018