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Project Artist

Location:
Homer Glen, IL
Posted:
December 13, 2018

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Resume:

Adam Seil

Environment Artist

ac7yoy@r.postjobfree.com / 708-***-****

Portfolio: https://www.artstation.com/atomseil / www.adamseil.com / Sketchfab: adamseil / Instagram: atom_seil About

I have been working on joining the game industry for over a decade. My responsibilities have ranged from asset modeling and texturing to level layout, composition, and lighting as well as other tasks related to environment creation and management.

Experience

Sonder Studios, The Space Between

Lead 3D Environment Artist 2017, April - Current

In charge of architectural level layouts using Maya, Google Sketchup, and AutoCAD. Created environments, & concentrated on color theory to set the mood. Met up with team members to go over weekly sprints.

• Boxed out & modeled environments from reference & style guide.

• UV'd & Lightmapped environment assets to fit the soft shadow motif.

• Collaborated with artists to assist with adding assets to scenes.

• Created modular & interactive assets.

• Worked in Unity & on master project in GitBash.

Draw 2 Studios, Grimmwar

2D Environment Artist 2016, April - October

Created concepts & detailed environments in Photoshop. Collaborated with character artist to illustrate over 50 cards for deck-building game through Kickstarter “Grimmwar.” Reported to teams’ artist to create Gothic & Victorian styled settings.

• Created 10 different battleground cards, which were solely environments.

• Collaborated & created backgrounds for character artists’ monsters. Established specialized shots so characters could fit within the setting.

• Ensured every background was finished on time & met all deadlines for initial game release. Hasana Boutique, Monger

3D Environment Renderer 2015 - 2016

3D modeled, textured, lit & rendered various store spaces for charity organization “Monger Reserve.” Collaborated with charity founder to create fully rendered 3D spaces with camera fly-through & accompanied with music.

• Modeled, textured, & light mapped assets in Maya such as store signs, tables, cash registers, clothes racks, furniture, televisions, outside assets, & jewelry.

• Created camera flythroughs in Unreal Engine which included transitions from Exterior to interior shots all in the same project.

• Collaborated with team members to ensure vision of videos & visited store spaces in person assuring attention to detail.

Education

Bachelor of Arts Degree in Interactive Arts / Game Design – Columbia College Chicago IL 2015 Skills

Graphics: Low and high polygonal 3D modeling, asset modeling, texture maps, lighting, concept art, video game level building, camera work, rendering, animation, rigging and storyboarding. Substance

Google Sketchup

Photoshop

After Effects

Illustrator

Flash

Autodesk Maya

3DS Max

Zbrush

Unreal Engine

Unity

Cry Engine



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