•*D Modeling of Environment and Prop Assets in Maya
•Created Textures in Photoshop; Normal Maps created with XNormal
•Constructed floor system with Unity ProBuilder development kit
•Maintained modularity of UV Layouts of Environment Assets
•Implemented AGILE pipeline of development
•Integrated Assets and Asset Packages into Unity
•Completed world building of in-game Level layout
•Set dressing of Prop Assets
March–May 2018
ENVIRONMENT ARTIST
DEAD MEAT: UDDER DESTRUCTION
WORK EXPERIENCE
•Assisted design of educational publishing layouts
•Design conceptualization and prototyping
•Developed visual content with InDesign and Photoshop
•Executed photo research and prepared data to secure permissions May–August 2016
GRAPHIC DESIGN INTERN
THREE COMMUNICATION DESIGN, LLC
•Designed event publications
•Communicate information about community events to students
•Maintained studio space
August–December 2015
ART STUDIO ASSISTANT
VALPARAISO UNIVERSITY
•Designed publications for student union
•Collaborated with 2 to 3 clients per month about event details
•Utilized Adobe Creative Suite, including Photoshop, InDesign, and Illustrator
August 2016–May 2017
GRAPHIC DESIGNER
VALPARAISO UNIVERSITY
SOFTWARE
3D Modeling
Texturing
3D Sculpting
Physically-based Rendering
Asset Optimization
Modularity/Trim Sheet Techniques
Game Engine Integration
World Building
Graphic Design
Visual Communication
Written/Verbal Communication
Customer Service
Maya
ZBrush
Unreal Engine
Unity
XNormal
Marmoset Toolbag
Substance Painter
Photoshop
InDesign
Illustrator
Premiere
After Effects
August 2013–May 2017
B.A. DIGITAL MEDIA & ART; MINOR COMMUNICATION
VALPARAISO UNIVERSITY
May 2017–May 2018
DIPLOMA, GAME PRODUCTION
THE DIGITAL ANIMATION & VISUAL EFFECTS SCHOOL
EDUCATION
3D ARTIST
Adam Rice
SKILLS
ac7ege@r.postjobfree.com
www.linkedin.com/in/adamrice117
www.artstation.com/arice95
CONTACT