Alyson K Adams *D Artist ac7282@r.postjobfree.com - 812-***-**** - www.akaart.net
EDUCATION
NETHERREALM STUDIOS - ASSOCIATE CHARACTER ARTIST
September 2018 - Present
- Create AAA-Quality Real-Time PBR Textures Using PBR Industry Standard Software
- Setup Basic Rigs and Skin Rigged Meshes
- Non-Destructively Create and Edit UV Maps, Material IDs and Normal Map Bakes from High-Poly Meshes
- Import Meshes, Textures and Animated Bone Files and Setup Materials in Unreal Using Both Standard
and Proprietary Software
- Effectively Test and Check all Files for Compatability and Various Errors, and Fix Issues as Needed
- Track Data, Files and Tasks using Jira, Trello, Confluence and Perforce
LABRODEX STUDIOS – 3D ARTIST
December 2016 – July 2018
- Created Efficient, Game and Animation-Ready 3D Characters
Managed and Directed up to 10 External Artists at a Time and Maintained a Cohesive Sci-Fi Art Style Through Prompt and Constructive Feedback
- Non-Destructively Create and Edit UV Maps, Material IDs and Normal Map Bakes from High-Poly Meshes
- Established Best Practices for Game-Ready 3D Art Creation Optimized Game Assets to Maintain 90 FPS
in VR using Unreal Engine Profiler Tools, Non-Destructive Polycount Optimization Techniques, and
Maximization of Texture and UV Efficiency
- Designed Initial Greybox Level Layouts and Set-Dressed Levels Using Assets Created by Myself and the
External Art Team
- Track Data, Files and Tasks using Jira, Trello, Confluence and Perforce
FIVESTONE STUDIOS - 3D ART INTERN
June 2016 - September 2016
- Created Efficient, Game and Animation-Ready 3D Characters and Props, Including Efficient Topology, UV
Maps and Textures
- Created UVs and Textured Characters/ Props in a Cartoonish and Whimsical Style
- Designed Initial Greybox Level Layouts and Set-Dressed Levels in Unity
- Efficient Game Design Documentation, Organization and Asset Tracking using Slack and
Dropbox
VARIOUS - FREELANCE AND CONTRACT ARTIST
June 2015 - August 2018
- Clients Include Sinful Monarchy, CURV Studios, Magnetic Dreams/ Nickelodeon, Outpatient Integrated
Strategies, and Various Individual Commissions
- Created 3D Props and Assets for Film and TV Media
- Sculpt, Retopo, UV and Texture 3D Animation-Ready Characters and Props in Realistic, Cartoonish and
Pixar-esque Styles
EDUCATION
JUNE 2016
BFA IN INTERACTIVE DESIGN AND GAME DEVELOPMENT, Savannah College of Art and Design
Graduated Magna Cum Laude
5 Dedicated Classes on ZBrush, 9 Dedicated Classes on Maya Modeling and Best Practices
JUNE 2016
MINOR IN CONCEPT ART FOR GAMES, Savannah College of Art and Design
4 Dedicated Classes on Character, Creature and Environmental Design and Visual Storytelling
SKILLS
3D Modeling – Hard Surface and Organics
Retopology and UV Mapping
Asset Creation for VR Games
Art Direction and Team Management
Game and Mechanics Design
Project Management
Level Design/ Greyboxing
Real-Time Lighting for VR
Asset and Game Optimization
Texturing, Baking and Map Generation
Narrative Design
Concept Art
HIGHLIGHTS
One Released VR Title, SCRAPER : FIRST STRIKE
Exhibited SCRAPER : FIRST STRIKE at PAX EAST 2018
Featured Artist in 3D ARTIST MAGAZINE, ISSUE #114 : SCI-FI SCULPTS
Featured artwork on 80.LV for VR GAME ART
The Rookies 2016 Next Gen Gaming Editor’s Choice Pick and Featured in Rookies 2016 Blog
Entelechy 2016 Character and Concept Art Finalist