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Design Software, 3D Art, VR Design, Game Design, 3D Modeling, ZBrush

Location:
Niles, IL
Posted:
December 31, 2018

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Resume:

Alyson K Adams *D Artist ac7282@r.postjobfree.com - 812-***-**** - www.akaart.net

EDUCATION

NETHERREALM STUDIOS - ASSOCIATE CHARACTER ARTIST

September 2018 - Present

- Create AAA-Quality Real-Time PBR Textures Using PBR Industry Standard Software

- Setup Basic Rigs and Skin Rigged Meshes

- Non-Destructively Create and Edit UV Maps, Material IDs and Normal Map Bakes from High-Poly Meshes

- Import Meshes, Textures and Animated Bone Files and Setup Materials in Unreal Using Both Standard

and Proprietary Software

- Effectively Test and Check all Files for Compatability and Various Errors, and Fix Issues as Needed

- Track Data, Files and Tasks using Jira, Trello, Confluence and Perforce

LABRODEX STUDIOS – 3D ARTIST

December 2016 – July 2018

- Created Efficient, Game and Animation-Ready 3D Characters

Managed and Directed up to 10 External Artists at a Time and Maintained a Cohesive Sci-Fi Art Style Through Prompt and Constructive Feedback

- Non-Destructively Create and Edit UV Maps, Material IDs and Normal Map Bakes from High-Poly Meshes

- Established Best Practices for Game-Ready 3D Art Creation Optimized Game Assets to Maintain 90 FPS

in VR using Unreal Engine Profiler Tools, Non-Destructive Polycount Optimization Techniques, and

Maximization of Texture and UV Efficiency

- Designed Initial Greybox Level Layouts and Set-Dressed Levels Using Assets Created by Myself and the

External Art Team

- Track Data, Files and Tasks using Jira, Trello, Confluence and Perforce

FIVESTONE STUDIOS - 3D ART INTERN

June 2016 - September 2016

- Created Efficient, Game and Animation-Ready 3D Characters and Props, Including Efficient Topology, UV

Maps and Textures

- Created UVs and Textured Characters/ Props in a Cartoonish and Whimsical Style

- Designed Initial Greybox Level Layouts and Set-Dressed Levels in Unity

- Efficient Game Design Documentation, Organization and Asset Tracking using Slack and

Dropbox

VARIOUS - FREELANCE AND CONTRACT ARTIST

June 2015 - August 2018

- Clients Include Sinful Monarchy, CURV Studios, Magnetic Dreams/ Nickelodeon, Outpatient Integrated

Strategies, and Various Individual Commissions

- Created 3D Props and Assets for Film and TV Media

- Sculpt, Retopo, UV and Texture 3D Animation-Ready Characters and Props in Realistic, Cartoonish and

Pixar-esque Styles

EDUCATION

JUNE 2016

BFA IN INTERACTIVE DESIGN AND GAME DEVELOPMENT, Savannah College of Art and Design

Graduated Magna Cum Laude

5 Dedicated Classes on ZBrush, 9 Dedicated Classes on Maya Modeling and Best Practices

JUNE 2016

MINOR IN CONCEPT ART FOR GAMES, Savannah College of Art and Design

4 Dedicated Classes on Character, Creature and Environmental Design and Visual Storytelling

SKILLS

3D Modeling – Hard Surface and Organics

Retopology and UV Mapping

Asset Creation for VR Games

Art Direction and Team Management

Game and Mechanics Design

Project Management

Level Design/ Greyboxing

Real-Time Lighting for VR

Asset and Game Optimization

Texturing, Baking and Map Generation

Narrative Design

Concept Art

HIGHLIGHTS

One Released VR Title, SCRAPER : FIRST STRIKE

Exhibited SCRAPER : FIRST STRIKE at PAX EAST 2018

Featured Artist in 3D ARTIST MAGAZINE, ISSUE #114 : SCI-FI SCULPTS

Featured artwork on 80.LV for VR GAME ART

The Rookies 2016 Next Gen Gaming Editor’s Choice Pick and Featured in Rookies 2016 Blog

Entelechy 2016 Character and Concept Art Finalist



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