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3D Artist

Location:
Los Angeles, CA
Posted:
December 19, 2018

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Resume:

PARKER TUCKER

864-***-**** ac70ky@r.postjobfree.com STERLING HEIGHTS, MI

PROFESSIONAL EXPERIENCE

3D ARTIST

SGSCGO (Thr3d) June 2017 – Present

§ Model assets for 450+ products for companies, including GSK, Kraft/Heinz, Kroger, LEGO, Nestle, P&G, Purina, Unilever, and Wrigley, on high quality 3D models for commercial and advertising purposes

§ Developed methods for creation and design used by company-wide modelers for specific products used in global advertising

§ Served as the main CG modeler responsible for modeling and texturing assets for Tide Detergent and Bud Light Super Bowl Commercials in 2018 MULTIMEDIA DESIGN ENGINEER

CAE USA January 2017 – May 2017

§ Created 3D replicas of classified aircrafts used as flight simulators for future pilots

§ Modeled and textured 1,000+ various ground environment assets such as building, trees, and other structures utilized in pilot training simulations

§ Learned and utilized new software such as Presagis to implement designs

§ Managed time effectively to provide deliverables on-time

§ Collaborated with others to understand and exceed expectations COMPUTER ANIMATION TEACHING ASSISTANT INTERN

Full Sail University August 2016 – October 2016

§ Supported the Director of Modeling with necessary tasks and additional projects for the department

§ Assisted active students enrolled in Computer Animation courses to learn modeling, texturing and rendering basics

§ Guided students in troubleshooting software issues and provided open and constructive feedback

LEAD ENVIRIONMENT & PROP MODELER

Java Printz Studio June 2016 – August 2016

§ Worked on environmental background assets and texturing needs for sports- oriented indie game company

§ Distributed tasks throughout the entire team to ensure deadlines were met and tasks were successfully completed

§ Managed the team effectively to ensure on-time delivery of final assets to supervisor

CAREER OVERVIEW

Experienced 3D modeler with a

strong proficiency in traditional

modeling and sculpting, utilizing

PBR workflow to create realistic

textures, materials and lighting,

as well as creating and working

with photogrammetry and

point cloud data.

EDUCATION

BACHELOR OF SCIENCE IN

COMPUTER ANIMATION

Full Sail University

2016

TOP SKILLS

§ Maya

§ V-Ray

§ Adobe Photoshop

§ RealityCapture

§ ZBrush

§ Substance Painter

§ Final Cut Pro

§ Mudbox

§ Marvelous Designer

§ Houdini

§ Nuke

§ Unreal Engine

§ Autodesk 3ds Max

§ Render Man

§ Texture Painting

§ UV Mapping

§ Team Collaboration

§ Giving & Receiving

Feedback

§ Creative Problem Solving

§ Attention to Detail

§ Time Management

PORTFOLIO

è Artstation

è LinkedIn



Contact this candidate