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Alhambra, California, United States
August 24, 2018

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Kathleen Phan

Address: Alhambra, CA Cell: 626-***-****


B.S in Computer Science California State University Polytechnic, Pomona June 2018 GPA: 3.29

Relevant Course Work

● Data Structures and Algorithm I, II

● Organization & Assembly Programming

● Computer Architecture

● Software Engineering

● Operating Systems

● Computer Graphics

● C++ Programming

● Databases and Systems

● Computability

● Formal Languages and Automata

● Programming Languages

● Game Development

Programming: Java, C++, HTML, CSS, JavaScript, Assembly, SQL, C# Software: Adobe Suite, Blender, MS Office, Access, Mars Eclipse, GIMP, Photoshop, SPIM, Unity Projects

9Beat! Winter 2018

• Entry for Hackpoly 2018 pertaining to a rhythm game similar to an arcade game called Jubeat

• Designed and implemented using Java and C# in Unity with usage of the numpad to execute gameplay

• Incorporates beat and timing of various songs from an alternate rhythm game known as Osu Wholesome Chat Application and Website Fall 2017

• Initiated successful self-moderating chat system based on administrator specifications

• Designed and implemented multi-client server chat system on iOS, Android, and website

• Incorporated a toxicity meter to identify toxic words sent by clients using IBM Watson’s personality attribution detection, Java sockets, JavaScript, HTML, CSS, online web service

• Served as Business Analyst in team of 5 and created marketing strategy for multi-client platform Die-T (RPG-Based Game) Spring 2018

• Developed an RPG game with similar gameplay to Mario Party, and battle-system to Final Fantasy utilizing Blender and Unity and C# for scripts.

•Served as Artist in team of 5 and created character models used for in game avatars.

•Goal of the game is to roll dice and choose movements correctly, so that you can move your party members into one another, making easier to defeat the final boss.

• Cooperated with team members to compose documents pertaining to the game’s creation process Castle Model Simulation Spring 2018

• Generated a castle in Blender from scratch while applying appropriate textures to specific objects using UV mapping.

• Imported castle from Blender to Unity while allowing user to move around and view the castle as they would a game using the W,A,S,D, Left Shift, and Space to move and the mouse to rotate. Language Skills

• English and Vietnamese, Conversational Japanese

• Familiar with Kanban, Git, GitHub, Bitbucket, and currently learning JIRA and troubleshooting

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