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Software Developer

Location:
Las Vegas, NV
Posted:
June 11, 2017

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Resume:

Richard Po

Game Developer

“Solving problems through Ingenuity and Passion”

Contact Information

**** **** ****. **, *** Vegas, NV

702-***-****

ac0sq6@r.postjobfree.com

Education Full Sail University, Feb. 2014

Bachelor of Science, Game Development

Skills C++, C, C#, Java, LUA, DirectX 9, OpenGL, XML, Perforce, GIT, SVN, Maya, 3DS, SQL, JIRA, QA Testing

Jobs QA Tester – 2K Games, 2015

Battleborn – Gearbox’s new first-person shooter with MOBA elements.

Bug Finding – Explored and examined games in the pursuit of exposing defects in the software.

Bug Archiving – Assisted with game integrity by logging bugs and unintended behavior in the JIRA database.

Software Engineer l – JCM Global, 2015

Printer Tools – Testing software

Application – Developed and design all systems including software to hardware communication, systems, & user interface. Projects The Office – a side view tower defense game. The player must play the role of law enforcement by stopping the angry office workers from reaching the top of the building. This is done by placing towers on each floor that would not only block hallways, but dispatch enemy units.

(Development time: 2 Months, Team size: 4 People)

Wrote Physics System – Used rect to rect collision checking as simple, but effective method of achieving the game’s core combat mechanic.

Asset Management – Implemented many of the game’s assets, such as textures through the use of XML.

Menu System – Designed and developed most of the game’s user interfaces to be visually flavor while being 100% functional.

Gameplay – Implemented towers along with in-game abilities to the player a variety of options during the game.

No Planet Safe – a top down 3rd person view tower defense. The player builds turrets on each of three lanes to defend their Death Ship from the attacking forces. When the player is finished with the level they fire a giant planet destroying death ray.

(Development time: 5 Months, Team size: 8 People)

Wrote Object System – Developed the object management of the game, including object lifetime, rendering, and creation.

Level Creation – Helped design, implement, and balance levels to the best of our game design abilities.

Tutorial – Designed and created the tutorial to not only teach the player the key mechanics of game but to also draws new players to want more.

AI – Assisted in the creation of enemy ship movement and turret targeting for effective targeting and flow of the gameplay. Awards Course Director Awards – Game Networking



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