Don Pham Environment Artist
Sunnyvale, CA • *****.**@*****.*** • 408-***-**** • http://www.donpham.net
Skills
3d Studio Max – Photoshop – Crazy Bump – cryEngine 3 – zBrush – xNormal
Experience
Paragon Studios – Mountain View, CA (11/07 – 10/12)
Environment Artist – City of Heroes
• Creating interior and exterior environments
o Creating assets and props in 3ds Max
o Texturing and lighting
o Familiarity with modular pieces
o Using in-game editor for object placing and level creation and layout
o Working closely with designers for level feedback
• Working with the team lead to help project scheduling and planning
o Working with designers to create a list of needed assets
o Working with other environment artists to create schedule estimates for assets
• Creating mini-maps for interior/exterior environments
• Fixing art bugs
• Training new artists to familiarize them with tools and pipeline
Cryptic Studios – Los Gatos, CA (02/07 – 11/07)
Associate Environment Artist – City of Heroes
• Created interior and exterior environments
o Created assets and props in 3ds Max
o Created texturing and lighting
o Used in-game editor for object placing and level creation and layout
• Created mini-maps for interior/exterior environments
• Created loading screens for each environment zone
• Fixed art bugs
Electronic Arts – Redwood Shores, CA (05/05 – 03/06)
Production Assistant (Contract) – The Godfather
• Collision modeling/surface tagging
• Assisted environment artist to assemble and optimize game performance
• Created mini-maps for interior levels
• Placement of interior levels into the game
• Texture UV cleanup
Education
Academy of Art University, San Francisco, CA. Bachelor of Fine Arts. December 2006