Microsoft Research, Redmond
Kevin A. Li
AT&T Labs Research
*** **** ***.****://www.kevinli.net
Building 103, E164 *******@********.***.***
Florham Park, NJ 07932
ESEARCH NTERESTS
Microsoft Research, Cambridge
Computing. The focus of my recent research has been on exploiting human
experience to generate tactile feedback with pre-learned meaning.
DUCATION
JUN 2009 (EXPECTED)
PhD in Computer Engineering
Dissertation: Designing Easily Learnable Eyes-Free Interaction
University of California, Berkeley
Advisors: William G. Griswold and James D. Hollan
Committee: William G. Griswold, James D. Hollan, Patrick Baudisch, Barry Brown,
Adriene Jenik, and Lawrence Saul
JAN 2007
MS in Computer Science
MAY 2004
BS in Electrical Engineering and Computer Science
Advisor: Marti Hearst
Aristo Technologies
MPLOYMENT
JUL 2009PRESENTSenior Member of Technical Staff
JAN2010PRESENTAdjunct Professor
SEPT 2004PRESENTResearch Assistant, Advisors: William G. Griswold, James D. Hollan
JUL 2007SEPT 2007Research Intern, Mentor: Patrick Baudisch
JUL 2006SEPT 2006Research Intern, Mentor: Scott Counts
JULY 2005SEPT 2005Research Intern, Mentors: Tim Regan and Shahram Izadi
JUN 2002SEPT 2004Research Assistant, Advisor: Marti Hearst
JUN 2000 SEPT 2000
Kevin A. Li CURRICULUM VITAE Page 1 of 4
DOCTORAL
SYMPOSIUMS
Kevin A. Li.
ACM Symposium on User Interface Software and Technology Doctoral Symposium
(UIST 2008).
Method and Apparatus for Interacting With Projected Di splays Using Shadows
Kevin A. Li.
International Conference on Ubiquitous Computing Doctoral Colloquium (Ubicomp
2008).
ATENTS ENDING
2011
Kevin A. Li
2011-0906
Kevin A. Li
2011-0905
Devices, Systems, and Methods for Tactile Feedback and Input
Kevin A. Li
2011-0904
Brian Amento, Kevin A. Li, Hal Purdy, and Larry Stead
2011-0902
Identification
Alexander Varshavsky and Kevin A. Li
2011-0254
Kevin A. Li and Brian J. Amento
2011-0236
2010
Kevin A. Li and Alicia Abella
2010-1161
Brian J. Amento, Karrie Hanson and Kevin A. Li
2010-1089
Kevin A. Li and Lisa G. Cowan
2010-0924
Kevin A. Li
Kevin A. Li CURRICULUM VITAE Page 3 of 4
Staying in Touch with Tactile Messaging
Designing Easily Learnable Eyes -free Interaction.
Designing Easily Learnable Eyes -free Interaction.
P P
Three-Dimensional Building Blocks
Methods, Systems and Products for Illuminating Display s
Methods, Systems and Pro ducts for Image Displays
Devices and Methods for Trans ferring Data Through a Human Body
Devices, Systems and Methods for Security Using Magne tic Field Based
Device Feedback and input via Heating an d Cooling
Visual Interactive Voice Response
Tapping and Rubbing: Exploring New Dimensions of Tactile Feedback with Voice
Kevin A. Li
2010-0688
Communication Device.
Kevin A. Li
2010-0585
2008
Patrick Baudisch, Kevin A. Li, and Ken Hinckley
MS322378.02
P A
NREFEREED UBLICATIONS
CONFERENCE PAPERS
Kevin A. Li and Scott Counts.
Proceedings of the International Conference on Mobile Technology, Applications
and Systems (Mobility Conference 2007), pp.696-703.
TECHNICAL REPORTS
PerCom 2012
Phones.
Kevin A. Li, Timothy Sohn, Steven Huang, and William G. Griswold.
Technical Report CS2007-0888, University of California, San Diego.
Kevin A. Li, Timothy Sohn, William G. Griswold
Technical Report CS2005-0826, University of California, San Diego
NVITED ALKS
04/29/2009
University of Waterloo
.
04/23/2009Microsoft Research, Redmond.
04/16/2009Hasso Plattner Institute
.
03/03/2009AT&T Labs, Florham Park
27 OCT 2008
Coil Motors. Nokia Research Center, Palo Alto.
ROFESSIONAL CTIVITIES
PROGRAM
COMMITTEE
MobileHCI 2009 2012
Tangible Embedded Interaction (TEI) 2009
Kevin A. Li CURRICULUM VITAE Page 4 of 4
2010-0861
Methods, Systems, and Products for Illuminating Displa ys
Devices, Systems, and methods for notification of Eve nts on a Wireless
Active Use Lookup via Mobile Device
U P
Exploring Social Interactions and Attributes of Casu al Multiplayer Mobile Gaming.
PeopleTones: Exploring Peripheral Cues in the Wild U sing mobile
Evaluating Location-Based Reminders
I T
Enabling Easily Learnable Eyes -free Interaction by Exploiting Human Experience.
Enabling Easily Learnable Eyes -free Interaction by Exploiting Human Experience.
Enabling Easily Learnable Eyes -free Interaction by Exploiting Human Experience.
Enabling Easily Learnable Eyes -free Interaction by Exploiting Human Experience.
Boaz Gurdin, PeopleTones, (now at Microsoft)
ORGANIZING
COMMITTEE
STUDENT VOLUNTEER
REFEREE
Gunny Lee, Place-its, (now at Stanford)
Computer Interaction (IJHCI)
EDIA
27 OCT 2008
Tapping and Rubbing
Union Tribune: A1, A8 (front page)
Adonna Anderson,
21 OCT 2008
Tapping and RubbingIn Gizmodo.
20 OCT 2008
Tapping and Rubbing
Magazine.
1 MAR 2008
Cecelio Garcia,
blindSight
In New Scientist.
29 FEB 2008
blindSight
09 AUG 2004
Flamenco
EACHING XPERIENCE
WINTER 2011, 2012
WINTER 2006
A H
Teaching Assistant, Professor: Beth Simon
WINTER2005
Teaching Assistant, Professor: Bill Lin
PREUSS HIGH SCHOOL
WINTER 2007
WINTER 2007WARDS AND ONORS
Kevin A. Li CURRICULUM VITAE Page 5 of 4
ACM UIST 2009 2011
UBICOMP
COMS6998: Mobile Human-Computer Interaction
CSE8A: Introduction to Computer Science
CSE140: Components and Design Techniques for Digital Systems
Elizabeth Bales, VibeMessaging,
Laura Pina, VibeMessaging,
Steven Huang, PeopleTones, (now at Google)
2005-2007
2004-2005
2000-2004
ITIZENSHIP