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Visual Effects Compositor

Location:
Union City, CA, 94587
Posted:
February 28, 2012

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Resume:

PARGAVI VELMURUGAN

zixmc3@r.postjobfree.com | http://www.pargavi.byethost15.com

***** ******* **, *** *** | Union City, CA 94587

HP: 408-***-****

Objective

To secure a creative and challenging Visual Effects Compositor position that will allow me to learn, develop skill sets to

the highest level and grow as part of a creative team in the field of Film Production, Computer Graphics and Game

Production.

Education

Master of Fine Arts in Visual Effects, Expected Graduation 2013

Academy of Art University, San Francisco

Master of Science in Digital Media Technology, April 2010

Nanyang Technological University (NTU), Singapore

Bachelor of Technology majoring in Information Technology, May 2007

SRM University, Chennai, India

Thesis

Behavioral Modeling of Game Characters Design Tools: 3D Game Studio (3DGs), 3DS Max 7

■ Designed 3D virtual characters that are intelligent enough to react and express the right behavior in different

environments.

■ Incorporated real life characteristics of tiger, deer and man in the virtual character designed.

■ The characters were designed and made to interact with different characters in a virtual environment.

Performance evaluation of RMI Platform: Java

■ Evaluated the security risks and performance of Remote Method Invocation (RMI).

■ Enhanced the security of this system by encrypting the data using Rijndael algorithm.

■ Designed and implemented a search algorithm to simplify locating the methods residing in remote machines in a

distributed environment.

Projects

Composting - Stormy Day

Design Tools: Adobe After Effects, Adobe Photoshop, Color

■ Set Extension with various footage elements.

■ CG Elements ( rain, lighting, Fog) and other stock footage elements ( Sky, flood).

■ Keyed and composited all elements together and color corrected.

Music Videos

Editing Tools: Final Cut Pro 7

■ Remix an audio song with different visuals to create a new music video.

■ Edit video sequences, using Final Cut Pro, and added new video effects to the visual.

■ Create a new video, by editing various existing videos, to convey the concept of unity in a country.

Robotic Ostrich – 3D Model

Design Tools: Maya 2009, After Effects CS5,

■ Designed and modelled a robotic ostrich.

■ Added texture and colour to the model and added fine details to the robot.

■ Created an environment to animate the movements of the Ostrich.

Earth Invasion - Mobile Game

Genre: Strategy Game

Design Tools: Photoshop CS 3, J2ME Wireless Toolkit

■ Developed a space shooting game between humans and aliens for mobile phones.

■ A 3 level game - Earth, Space and Bonus level, with each level designed with different species of aliens.

■ 2D Sprites including octopus alien, hand alien, rotten apples, bottles, fish bones, tanks and maps were designed.

■ Game is programmed in J2ME using jEdit editor.

Biomedical Data Visualization

Design Tools: VTK 4.2, Tcl

■ Evaluated the volume dataset of CT scanned head dataset and extracted the isosurface that represents skin & bone.

■ Developed a program to render the isosurface and to visualize the iron protein data set from volume head dataset.

Breakout - PC Game | http://gameproduction.webs.com

Genre: Shooting Game - First Person Shooter

Design Tools: 3D Game Studio 6, 3DS Max and Photoshop

■ Designed and implemented the game based on the (Mechanics, Dynamics and Aesthetics) MDA approach.

■ Game characters, objects and levels were digitally sculpted and integrated into the WED editor with camera, light

and sound entities.

■ Programmed the character behaviors and their actions into the game environment.

Database Design - Casino

Language: SQL

■ Recorded the membership type, number of games played and the win/loss details of each player into a database.

■ The database was used to control the behavior of the players and also to ensure that the players do not register

and play more than one game at a time.

3D Chessboard - Short film

Design Tools: 3DS Max 7.0 and Flash.

■ A slow motion film with the animation sequence spanning 5 minutes in length and covering 10,000 frames.

■ Chess Board and Chess pieces were modelled and animated.

■ Added sculptural atmospheric and light effects to the film.

3D Models

3D Modeling software: Autodesk Maya

■ Modelled 3D Bees, Plants and Flowers for a short animation movie.

Car Race – Gaming chair for Disabled

3D Modelling software: 3DS Max 7.0

■ Landscape and other objects were modelled and loaded into the game engine.

Skills

Graphic Software: Adobe After Effects CS 5, 3D Game Studio, Maya, Adobe Photoshop CS, Illustrator and Final Cut Pro

Web Software: Macromedia Dreamweaver, Flash

Programming: C, C++, HTML, XML, SQL and Tcl.

Related course

Production and Compositing Techniques

Preproduction

2D & 3D Animation

Editing concepts

Mobile game development

Cinematography

Introduction to Game Design

Computer Graphics

Human Computer Interaction

Virtual Reality Scientific Visualization

User Interface Design

History & Techniques of VFX

Achievements

■ Published the paper “Smart Terrain on Urban Environment” in an International Journal on Computer Science and

System Analysis January-June 2009 issue, Volume 2, pp 17-24, ISSN: 0973-7448.

■ Won the first prize in an inter college technical paper-presentation on the topic Nanotechnology: “Nano-medical

treatment for AIDS”, India, 2006.

Other Interests

Glass painting, Fabric painting, Pencil sketching, Origami, Jewelry making, Cooking and Yoga.

Reference/ Reel

Available upon request.



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