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3D Animator

Location:
San Francisco, CA, 94110
Posted:
July 05, 2011

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Resume:

Hilda Karugabira

Hikabira.com • hildakarugabira.blogspot.com

Objective: To work as an animator in the visual effects and game industry.

Education:

The Art Institute of California at San Francisco, SF, CA

Bachelor of Science Degree, Media Arts and Animation.

Skills:

Technical: Maya, Photoshop, After Effects, Flash, Dreamweaver, Video/Audio.

Artistic: Animation, Modeling, Illustration, Character Design, Editing, Compositing, Concept and Graphic Design.

Experience:

June 2008 – April 2011

Rivet Games, San Francisco, California

Position: Creature Animator

Foopets.com - Online virtual pets

• Creating walk cycles and other animation for a casual social gaming product built around virtual pet ownership.

• Transferring animation to new breeds of dogs and cats as they were featured on the site.

• Modeling props for play animation.

• Modeling interiors and furniture for virtual space expansion.

• Creating backgrounds and weekly sale items in Photoshop for the virtual space.

• Creating concept art for new game pitches.

Jan 2005 - May 2008

Locomotive Games (THQ Inc), Santa Clara, California

Position: Animator

Unannounced Title – Wii

• Creating in-game character rigs and animation.

Destroy All Humans: Big Willie Unleashed - Wii

• Scene and character layout for pre-rendered cinematic animation.

• Animating pre-rendered scenes.

Ratatouille - PSP

• Creating in-game animation and checking character assets into game builds.

• Rigging characters for in-game and high-res, pre-rendered animation.

• Scene and character layout, reassembling in-game levels used in

-rendered animation.

• Creating character concept art, modeling characters using movie

reference.

• Creating textures using Photoshop.

Cars - PSP

• Creating in-game and pre-rendered cinematic animation.

• Rigging characters for in-game and high-res, pre-rendered animation.

• Modeling characters from movie reference.

• Creating textures using Photoshop.

• Creating interface icons.

• Capturing screen shots of game play.

June - Aug 2004

Palma VFX (Internship)

Position: Animator

Lord of the Rings: The Third Age - PS2

• Animating in-game cinematic sequences using Maya.

• Transferring and cleaning up mocap information.

• Composing and editing sequences using Maya.

References: Available upon request.



Contact this candidate