Resume Text:
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Skills C/C++ C#/.Net DirectX OpenGL HLSL/GLSL XML x86 Assembly ARM7 Linear Algebra Physics Calculus 3D Collision
Tools Visual Studios AlienBrain Tortoise SVN VTune Parallel Studios Maya RenderMonkey MS Office Win 7/Vista/XP VLD
Education Full Sail University Winter Park, FL June 2010 Bachelor of Science in Software Engineering with an emphasis in Game Development Qualifications • Efficient—in project/group situations I strive for maximum efficiency/efficacy • Quality—on code/projects I demand quality over quantity in the face of deadlines • Team—working on a team fosters my desire for cooperation and integration • Organized—following a plan always keeps me on track for completion and polish
Student Work Experience QA Lead/General Programmer January 2010 - May 2010 App Attack by Banana Sticker (2 Producers, 7 Developers, 9 Artists) http://appattackgame.com/ • Built advanced 3D collision systems in C++, including character capsule generation, bounding volume hierarchy—splitting of world geometry, and collision testing/reaction so world objects reacted in accordance with preexisting design • Developed object allocation system allowing memory allocated from the heap to be accessed through templated functions and stored in memory map, alleviating CPU cycles • Created a character state machine that updated all of a character’s relevant information • Implemented bug fixes from outsourced testing as well as in-house testing
General Programmer November 2009 – December 2010 Fire From the Sky by Hungry Designs (1 Developer) • Researched GLSL to produce a post-process effect that checked a normal map to find the edges of in game objects and give them a hard outline for a cell-shaded effect • Found a way to create a normal map by casting 6 lights as colors representing inverse normals onto an object to give a per pixel representation of all face normals • Wrote a fragment shader that did per-vertex lighting to light object surfaces
Interface Lead/ General Programmer May 2009 – June 2009 Fire From the Sky by Hungry Designs (4 Developers) • Created a 2D tile editor through C# to alleviate time spend on the level creation process • Implemented FMOD Api to add audible responses to the game • Designed and developed in-game interfaces such as front-end/in-game menus • Developed a game state system that told the main game loop what state to render and update
Awards, Memberships, and Activities Eagle Scout/ Troop Leader • Over four years I worked my way up through all six Boy Scout ranks, earning the final rank of Eagle Scout. The process of becoming an Eagle Scout necessitated an in-depth project— planned and executed under the guidance of a board of directors and involving the leadership of a troop of younger scouts over a three-week period
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