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Software Engineer / Developer

Location:
Los Angeles, CA, 90007
Salary:
20
Posted:
April 27, 2011

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Resume:

Vishak Nag Ashoka

**** **** ***** ****, *** #**, Los Angeles, California.

Email : vishaknag@gmail / d6fyjm@r.postjobfree.com Ph : 213-***-****

Portfolio : http://www-scf.usc.edu/~ashoka/myhome/index.html

Objective – Work in student position at Disney Casual Games to apply my interpersonal skills to continuously upgrade my knowledge and

deliver excellence through value added performance as a responsible professional in the arena of innovation.

Education

Degree Master Of Science – Computer Science Start Year 2010

Institution University of Southern California Graduation Year 2012

GPA 3.66 / 4.0

Degree Bachelor Of Engineering – Computer Science Start Year 2005

Institution Vishwesvaraiah Technological University Graduation Year 2009

Relevant Courses Fall 2010 Courses Spring 2011 Courses

3D Graphics and Rendering Computer simulation and animation

Operating systems Advanced mobile devices and game consoles

Web Technologies Physically based modeling for interactive simulation and games

Technical Proficiency

Computer Languages C , C++, JAVA, C#, MySQL

Web Technologies HTML JavaScript Servlets Apache XML JSON PHP

CSS Perl JSP Tomcat AJAX DOM

Platforms Windows (Vista, XP, 7), Red Hat Linux, MAC OS

Applications Macromedia Flash, MS FrontPage, MS VisualStudio 08/10, MS DirectX, PhotoshopCS3, openGL

Microsoft XNA

Academic Projects

Title Devoid – Unity 3D Game

Description Game created based on a concept art. Game play consists of a 3D world of spheres representing the bad, destroying

them using auto lock missiles and making the player grow stronger. Created in Global Game Jam 2011 .

Environment Windows and MAC platform, C#, Unity3D Role : Team Leader

Title GPS Based Child Tracker - Android Mobile Application

Description Developed a child tracking Android mobile application in 48hours by participating in SS12 team software development

challenge 2011 focused on creating software for the disabled community.

Environment Eclipse , Android SDK, Google APIs, MySQL, PHP Role : Team Player

Title NDNC - National Do Not Call Registry

Description An AJAX web application for handling the requests made by Customers for blocking the marketing phone calls from

different organizations. Implemented web Interface for both telecallers and customers.

Environment Windows platform, JAVA, JSP, HTML, CSS, JavaScript, Apache Server ,Tomcat Role : Individual

Title Fluid Rendering Using Smooth-Particle Hydrodynamics and Marching Cubes

Description SPH model having particles rendered as spheres with a uniform radius. Isosurface is generated with fluid density as the

isolevel for the particles. Rendering isosurface using Marching Cubes algorithm.

Environment Windows platform, C++, MS DirectX Role : Team Player

Title Operating Systems

Description Implemented thread Synchronization, Virtual Memory using TLB, Remote Procedure Calls, Multiprogramming on

NACHOS, System Calls like fork and exec, Distributed System using Total Ordering of events.

Environment UNIX, C++, NACHOS Role : Team Leader

Title Facebook post – Mobile Application

Description Developed Android and Windows 7 Mobile Phone Application - Application has an image gallery, an image can be

selected and posted to user’s facebook wall with a custom message.

Environment Windows7 SDK, Android SDK, Facebook APIs, JAVA, C# Role : Individual

Title Yahoo! Finance and Facebook mash up

Description Developed an interface to search and display stock quotes from finance.yahoo.com and post them to Facebook.

Environment AJAX, REST, JSON, XML, HTML, CSS, XMLHttpRequest, DOM, JAVA Servlets Role : Individual

Title Star Trumps - iPhone Game

Description A full-fledged multiplayer game of trump cards with two different variations of “bidding” and “trick” in the gameplay.

Environment MAC OS, Cocos2D, PhotoshopCS3, XARA3D6, Objective C, Bluetooth Role : Team Leader

Title Jello Cube & Constrained Particle system - Physically based modeling, collision detection and response

Description 1. Simulated a Jello cube using mass spring system and implemented an external force field and collision detection.

2. Setup constraints for the particle chain for the simulation for moving it more near to the reality.

Environment Windows, C++, openGL, GLUI Role : Individual

Work Experience

California Software, Bangalore, India Software Engineer Jan 2010- July 2010

Job Description Designing efficient methods to load balance the real server resources and services. Dynamically adding the routes and

creating firewall instances to make the request packet reach the right real server in the pool.

Role Dynamic routing module was completed in a very short time which led to a faster completion of the project. Received

rewards from my project team.



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