Kyle Donaldson
Walnut Creek, CA 94596
c9b6dz@r.postjobfree.com
kyledonaldson.com
OBJECTIVE
Obtain an entry level job in the game or film industry where I can apply my skills as a Character Modeler.
TECHNICAL QUALIFICATIONS
Expert- Autodesk Maya, Adobe Photoshop, Pixologic ZBrush, Nevercenter Silo, NEX Tools, 3D Unfold, and Crazy Bump.
Proficient- Adobe After Effects, Renderman for Maya, Adobe Dreamweaver, and Autodesk Mudbox,
SKILLS
Strong understanding of form and attention to detail. Modeling with proper topology and edge flow. Strong working knowledge of human anatomy. Adept at conceptual drawing and sculpting according to silhouettes. Good eye for color, composition, and lighting. A dedicated and self- motivated worker.
EXPERIENCE
Inphasim:
Modeling and rendering characters and environments as well as helping with the overall feel and design of the game.
Mclean Design:
Created photorealistic renders to present to clients.
InHouse Creative Studios:
Concepted, modeled, uv mapped, and textured three characters
for a 30 second animated short
EMPLOYMENT
Inphasim:
Freelancer for game development
Modeling, Lighting, and rendering for game (current )
Mclean Design:
Freelancer at Graphic Design Company
Modeling, Lighting, and rendering for Graphic Design (January 2011 )
InHouse Creative Studios:
Contract Character Artist
Concepted, modeled, uv mapped, and textured three characters
for a 30 second animated short (February 2010)
EDUCATION
Ex’pression College for Digital Arts, Emeryville, CA
Bachelors of applied Science in Animation and Visual Effects
(Graduated Salutatorian) (April 2009)
References Available on request