ANGELO HIZON
San Francisco, CA **116
Website: www.angelohizon.com
Email: brxeq1@r.postjobfree.com
Phone: 415-***-****
QUALIFICATIONS
3D modeler possessing a working knowledge of several software and computer languages. A strong desire to succeed through hard work, dedication, and creativity. Proven ability to function well both independently and as a team player. Proficient in managing multiple responsibilities simultaneously. Strong writing, interpersonal and communication skills.
EDUCATION
Virginia Commonwealth University, Richmond, VA May 2001
Bachelor of Fine Arts, Sculpture
Academy of Art University, San Francisco, CA May 2007
Masters of Fine Arts, 3D Modeling
SOFTWARE
Photoshop, Illustrator, Flash, Dreamweaver, XSI, 3D Studio Max, Maya, ZBrush
EXPERIENCE
Daglow Entertainment, San Francisco, CA 05/11-07/11
3D Artist
• Created environments for facebook game
• Utilized rendered 3D assets into a flash engine for facebook
Tinker Heavy Industry, San Francisco, CA 05/10-11/10
Senior 3D Artist
• Create characters and environments for the iPad
• Utilizing pre-rendered 3D scenes with a 3D game engine (Unity) mechanics
• Assisted in acquiring artist and programmer for the company
Sim Ops Studios, San Francisco, CA 06/09-09/09
Intern
• Obtained the role of Lead Environment Artist and Animator for project Double Detention, which utilizes Wild Pocket engine.
• Gained experience regarding work pipeline.
• Assisted in designing and exporting of art assets into their servers and also working on a casual game.
• Create full environmental scenes while maintaining the art style and engine limitations.
Electronic Arts, Redwood City, CA 03/08-12/08
QA Lead Tuning Tester
• Tested and adjusted EA Sim games during production.
• Lead the team to evaluate the balance of game play.
• Managed the tuning team, while providing regular reports to QA management and development teams
• Engaged in daily interactions with engineers, senior producers and dev directors
• Communicated with and provided tuning feedback to the design team on a daily basis
• Responsible for mentoring and counseling my assigned junior staff
Digital Monkey School, Belmont, CA 06/05-03/08
Instructor
• Taught software used in the game industry within their after-school program.