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3D Artist

Location:
SF, CA, 94116
Salary:
nagotiable
Posted:
July 09, 2011

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Resume:

ANGELO HIZON

**** **** ***.

San Francisco, CA **116

Website: www.angelohizon.com

Email: brxeq1@r.postjobfree.com

Phone: 415-***-****

QUALIFICATIONS

3D modeler possessing a working knowledge of several software and computer languages. A strong desire to succeed through hard work, dedication, and creativity. Proven ability to function well both independently and as a team player. Proficient in managing multiple responsibilities simultaneously. Strong writing, interpersonal and communication skills.

EDUCATION

Virginia Commonwealth University, Richmond, VA May 2001

Bachelor of Fine Arts, Sculpture

Academy of Art University, San Francisco, CA May 2007

Masters of Fine Arts, 3D Modeling

SOFTWARE

Photoshop, Illustrator, Flash, Dreamweaver, XSI, 3D Studio Max, Maya, ZBrush

EXPERIENCE

Daglow Entertainment, San Francisco, CA 05/11-07/11

3D Artist

• Created environments for facebook game

• Utilized rendered 3D assets into a flash engine for facebook

Tinker Heavy Industry, San Francisco, CA 05/10-11/10

Senior 3D Artist

• Create characters and environments for the iPad

• Utilizing pre-rendered 3D scenes with a 3D game engine (Unity) mechanics

• Assisted in acquiring artist and programmer for the company

Sim Ops Studios, San Francisco, CA 06/09-09/09

Intern

• Obtained the role of Lead Environment Artist and Animator for project Double Detention, which utilizes Wild Pocket engine.

• Gained experience regarding work pipeline.

• Assisted in designing and exporting of art assets into their servers and also working on a casual game.

• Create full environmental scenes while maintaining the art style and engine limitations.

Electronic Arts, Redwood City, CA 03/08-12/08

QA Lead Tuning Tester

• Tested and adjusted EA Sim games during production.

• Lead the team to evaluate the balance of game play.

• Managed the tuning team, while providing regular reports to QA management and development teams

• Engaged in daily interactions with engineers, senior producers and dev directors

• Communicated with and provided tuning feedback to the design team on a daily basis

• Responsible for mentoring and counseling my assigned junior staff

Digital Monkey School, Belmont, CA 06/05-03/08

Instructor

• Taught software used in the game industry within their after-school program.



Contact this candidate