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3D Artist

Location:
Chicago, IL
Posted:
April 30, 2024

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Resume:

Katarina Tesmer

*D Digital Artist

ad5d1e@r.postjobfree.com • 717-***-**** • Chicago, IL

https://www.linkedin.com/in/katarina-tesmer-07a94a149/ Creative and detail-oriented professional with expertise in delivering high-quality visual assets for diverse industries, including gaming, toys, and entertainment. Excel at leading teams to coordinate design solutions and translate conceptual visions into precise 3D models. Proficient in utilizing industry-standard software to craft captivating promotional videos and real-time assets. Adept at soliciting/integrating feedback, enhancing model development, and optimizing team progress through Agile methodologies. Possess a solid foundation in technical and artistic aspects of 3D Art with a strong commitment to excel in the field of Digital Design. Core Competencies

3D Modeling & Animations Art Asset Creation Design Coordination Team Leadership Feedback Integration Graphic & Video Collaboration Hard Surface Subdivision Modeling Real-time Hair Modeling Character & Concept Art Agile Project Management Technical Proficiencies

Adobe Photoshop Adobe After Effects Adobe Premiere Autodesk Maya Blender Daz Studio Marmoset Toolbag Marvelous Designer Substance Painter Unreal Engine 4 XNormal ZBrush Professional Experience

Freelance Artist 2020 – Present

Executed freelance 3D modeling and art asset creation for clients in gaming, toy, and entertainment industries. Coordinate and develop design solutions in line with client preferences.

• Ensured timely delivery of high-quality assets, maintaining open communication for client satisfaction. 3D Artist – Vertex Solutions 2021 – 2023

Liaised with a remote art team to craft intricately detailed hard surface subdivision models in Blender. Executed contracted assignments for the United States Air Force, focusing on aircraft-related projects.

• Transformed physical mechanical components into precise 3D representations via meticulous measurements and scans.

• Collaborated seamlessly with a small team of remote artists to achieve project objectives. 3D Graphics Student Intern – CORYS Inc., Jacksonville, FL 2018 Produced captivating promotional videos for industry by leveraging After Effects and Premiere. Simulated realistic train conductor scenarios, ensuring visually engaging content.

• Collaborated with a diverse team to deliver high-quality graphics and videos, enhancing overall user experience.

• Elevated train conductor simulations in Railroad sector by developing 3D objects and graphics using Maya and Photoshop. Additional Experiences

Contract Modeler – C.o. Lab 2020 – 2021

• Utilized CAD software to generate accurate layouts and design documents.

• Coordinated with team members to maintain model cohesion and updates.

• Developed 3D real-time hairstyles for fashion and design using Maya, Blender, and Photoshop. Character Artist – Ichorous, Rochester, NY 2019

• Led a team of six to conceptualize main character model and goblin enemy model for a 3rd Person Unreal Engine action game.

• Navigated a semi-remote work environment, ensuring seamless communication through regular standup meetings.

• Solicited and integrated feedback from concept artists, driving significant enhancements in models through iterative iterations.

• Demonstrated a keen ability to efficiently incorporate paint-over feedback into model development. 3D Artist, Epic Games Mega Grant, Rochester, NY 2020

• Leveraged Marvelous Designer to create real-time assets for Unreal Engine 4.24+ tutorials in a professor-funded project.

• Crafted impactful hair models through the utilization of XGen and hair cards in Maya, enhancing tutorial demonstrations. Summer Art Intern, MassDigi, Worcester, MA 2019

• Managed successful implementation of an Agile Kanban system, orchestrating daily standups to optimize team progress tracking.

• Employed ZBrush for character modeling, executed rigging using Maya, and applied Substance Painter for character texturing.

• Played a pivotal role as a Character and Concept Artist in a collaborative team of seven members, contributing significantly to the development and release of the mobile game "Merge Critters." Education & Credentials

Bachelor of Fine Arts with Major: 3D Digital Design and Minor; Game Development & Design – Rochester Institute of Technology Portfolios

https://katarinatesmer.com/ artstation.com/katarinatesmer behance.net/katarinatesmer



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