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Art Director 3D Animator

Location:
Orem, UT, 84058
Salary:
110,000
Posted:
February 21, 2024

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Resume:

Resume Summary

Talented and passionate senior *D/2D Artist and Animator with 15+ years of experience in character creation, animation, environment and prop creation. Skilled in Maya, 3ds Max, Blender, Pixyz, Instalod, Photoshop, Substance Painter/Designer, training and development, project management, and supervising teams. Highly detail-oriented professional experienced in utilizing excellent communication, time management and creative thinking skills to ensure successful delivery of all projects. Experience

Tech Artist/Animator

Thermofisher/TSG, Orem, UT, 2021 – Present

Set the standards for all modelling and animation for 3D assets and helped to research and develop faster and better methods for our pipeline.

Helped to take a 4-month process of converting high polygon CAD data and improved it down to a 2 week process, making it work across multiple platforms.

Analyzed client requirements and collaborated with programmers to create visual experiences that aided in sales, demos and customer reviews.

Maintained 100% client satisfaction by delivering consistent aesthetics and technical quality throughout the asset pipeline.

Adjunct Instructor

Utah Valley University, Orem, UT, 2020 - Present

Teach animation and modelling, as well as Unreal Engine to develop games and simulations. Help to grow program by instituting better practices and pipelines. Oversee development of students and how to best place them in the industry.

3D Artist/2D Artist

Cat Daddy Games, Seattle, WA, 2020 – 2021 (Contract)

Worked directly with art director and animation lead to create animations for upcoming Star Trek title. Was key in creating animations in a timely manner. Helped to set standards and build faster pipelines using 3ds Max to create animations. Created concept art for Star Trek game, and set the standards for all artwork at this company. Was able to work directly with art director to ensure high quality of work and set timeframes for other artists.

Lead 3D Artist

SAMUEL HOWARD

3D ARTIST AND ANIMATOR

North Powder, Orem, UT, 2017 – 2022 (Contract)

Helped set standards on assets. Worked directly with the art director and company owner to maintain a consistent aesthetic for all projects. Taught other artists how to use the Unreal Engine. Created all animations. Character Artist/Animator

Team Limited Slip, Orem, UT, 2017 to 2021 (Contract)

Contracted several years with Team Limited Slip to work directly with art director and company owner. Created digital assets for a variety of games. Worked as a modeler, animator, rigger, and 2D artist. Under this team I was able to work on many games and with many other talented artists. Animator/Modeler

EMG, Orem, UT, 2019 – 2020 (Contract)

Contracted to help to organize and create digital assets for Booz Allen Hamilton. Created models, textures and animations for Serious Games.

Art Director/Co-owner

TACKOM, Orem, UT, 2016 to 2018

Co-owner of company making military sims. This experience helped me understand the needs of a growing company and the challenges they face. As art director, was able to learn the ins and outs of daily company procedures.

Lead Character Artist/Animator

ISC, Orem, UT, 2015 - 2016

Created high resolution characters for both cinematics and game requirements. Created, rigged and animated all characters and assets.

Lead Character Artist/Animator

JANUS Research, Evans, GA, 2011 - 2015

Supervised team members, coordinated schedules, assigned work activities and special projects. Evaluated completed work, which exceeded company performance standards.

Developed training materials, facilitated hands-on training sessions. Provided ongoing coaching/mentorship to ensure artists were competent and knowledgeable on industry best practices.

Held high level of security, requiring government security reviews.

Scheduled and managed outsourced artists.

Lead Character Artist

Rainbow Studios THQ, Phoenix, AZ, 2007 - 2010

Worked on AAA titles Deadly Creatures, Cars 1 and 2, Moto X. Lead character artists in development of all characters. Responsible for modeling, texture creation and budgeting/managing art assets. Worked in an Agile Development System (SCRUM) to improve work flow. Aided the cinematic group to create high resolution models for cut scenes as well as viral videos. Additional Experience:

Senior 3D Artist

Incognito Sony, Salt Lake City, UT, 2004 - 2006

Modeled both in game and high resolution characters for Warhawk (PS3), Twisted Metal Black (PS3). Researched and mentored others in best practices for characters. Modeled and textured environments. 3D Artist

Tru-Golf/Microsoft, Centerville, UT, 2001 - 2004

Helped build outsourcing team and worked with outsourcing director. Oversaw asset creation for in-game characters and environments. Animated cut scenes and in-game characters. Technical Skills:

3D: Proficient in Maya, 3ds Max, Blender, Zbrush, Substance Painter, Substance Designer, Marmoset, Unity, Unreal, Pyxiz and Instalod.

2D: Adobe Creative Suite.

SCRUM trained.

Video: After Effects, Premiere Pro.

Education:

Bachelor of Fine Arts in Industrial Design, Brigham Young University Contact Information:

• Portfolio: http://samuelhoward3darti.wixsite.com/samhowartist

• Email: ad3s2s@r.postjobfree.com

• Ph# 480-***-****



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