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Software Engineering Game Development

Location:
Zhengzhou, Henan, China
Salary:
1800 USD / 12000 CNY per month
Posted:
December 16, 2023

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Resume:

Personal Information

Name:[Cao Xiaoke]

Country:[China]

Primary Email:[ad10ia@r.postjobfree.com]

Secondary Email:

ad10ia@r.postjobfree.com (Less frequently checked)

Major: [Software Engineering]

Education: [Associate Degree]

Expected Work Type: [Remote Full-time/Part-time]

Expected Salary: [1800 USD / 12000 CNY per month]

Personal Projects

Realm of the Dead

https://store.steampowered.com/app/2492050/_/

Personal Profile

With 5 years of programming experience and over 2 years of Unity development experience, I possess:

1. Comprehensive experience in independently developing and launching an indie game on Steam,

demonstrating strong capabilities in code design, abstraction, and a passion for game development.

2.Proficiency in game design, capable of independently designing and completing entire game functionalities, with the ability to accurately understand job requirements.

3.Familiarity with Unity3D development, adept at utilizing various features provided by Unity, and well-versed in programming languages including C#, Java, and JavaScript.

Have 3 years of experience in JavaEE website development, familiar with HTTP-related content.

4.Familiar with performance optimization metrics, capable of conducting performance analysis, and resolving performance issues related to hundreds of users sharing the same screen. 5.Experience with the GameFramework framework, as well as team collaboration using SVN and GitHub.

Work Experience

Steam Independent Game Development, Jan 2022 - Sep 2023 Developed a PC top-down perspective strategy-shooter game using Unity, with a zombie survival theme and RTS elements. All features were fully developed independently by a single person, and the game has already been completed and released.

1. Designed the game framework, functional modules, UI design, and wrote copy and lore.

2. Sourced suitable plugins and art assets from asset stores and GitHub, and carried out scene design and resource integration. 3. Collaborated with outsourced artists and used Unity3D to develop game functionality modules.

4. Conducted game testing, completed bug fixes, and performance optimization.

5. Set up SVN, and managed Steam publishing, as well as further testing and adjustments.

Remote Full-Time Work at QH Team, June 2021 - Dec 2021 Developed an Android-based network turn-based card battle game using Unity.

1. Wrote detailed project documentation based on the general requirements provided by the game planners.

2. Coordinated with the art department for importing animations and models.

3. Conducted simple UI design and functional programming, and implemented network communication by calling backend APIs. 4. Pushed updates to GitHub and interfaced with other team members.

5. Performed unit testing.



Contact this candidate