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Game Designer, Writer, Editor

Location:
Vancouver, BC, Canada
Posted:
September 27, 2015

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Resume:

Tee Giut Yap

*** **** **** ******, *** *X*,

Vancouver, BC

HP no.: 778-***-****

(writing) : http://gamerbiblophile.wordpress.com/

Linkedin: https://www.linkedin.com/in/yaptg

Email: acrvel@r.postjobfree.com

Personal profile

I am very passionate about producing high quality games and am committed to the constant learning and updating of skills in order to be able to create a game that people will enjoy. I am diligent and am prepared to put in my all into my work. I work well in teams and possess experience managing teams as I have filled the capacity of lead designer during my employment with Boomzap.

Key skills and qualities

Creative writing (poetry, stories, scripts or novels) Possess scripting and basic programming knowledge

Multiple software knowledge

o I am competent in 3D Studio Max, Adobe Photoshop and Microsoft Word. I also have experience using UDK.

Multilingual

I can also speak Mandarin, Cantonese and Bahasa Malaysia. Education and training

Boomzap

Jr. Game Designer

Remote – virtual office

March 2013 – July 2015

Worked on Otherworld: Shades of Fall (shipped) as designer and scripter (LUA, in house engine, Mantis, JIRA, QA)

Worked on Botanica: Earthbound (shipped) as designer and scripter (LUA, in house engine, Mantis, JIRA, QA)

Helped out on Emberwing: Lost Legacy (shipped) as QA (Mantis)

Worked on Legends of Fire and Steel (RTS) as designer and scripter (LUA, in house engine) – Proposed game idea, balancing, co-designed battle system, in-game economy; game currently in closed beta

Volunteer Editor

May 2013 – Present

Volunteer editor (plot consistency, grammar etc.) of several personal projects for various amateur fiction authors that are published online

Freelance Writer

May 2011 – June 2014

I’ve written various articles on various subjects

Contributor to a gaming blog

Worked on scripts in my spare time

Creative Writer / Quest Designer (Non- Paid)

Infinitium Entertainment, June 2012 – June 2014

Indie group producing a community based MMO, I wrote a lore-based short story and had designed the quest lines for the various starter zones.

Wrote the dialogue and script for the various NPCs BCIT

October 2015 - Present

New Media Design & Web Development

Coursera

October 2013

Learn to Program Fundamentals

Python programming, Statement of Accomplishment

Limkokwing University

July 2008 - July 2012

Cyberjaya, Malaysia

Bachelors of Arts in Games Art Development

I received training in creating Game Assets. I also had extra responsibilities as team leaders in various group projects and was the story writer for our final game project. Monochrome, XNA – 1st year project

2D Side-scrolling platform game

Team leader

Game Designer

Story creator

Artist

Who moved My Cheese, Unity 3D – 2nd year project

Team Leader

Co-game designer

Environment/Texture artist

Paradigm Shift, UDK – Final year project

Multiplayer FPS

Writer

Environment/Texture artist

APICTA Malaysia award winner

Game Tester

Besedo, January 2011 – February 2011

I sat in as an extra player for an online mah-jong game. External Play Tester

Ubisoft Singapore, July 2012, March 2013, July 2013

I was one of the external play testers for the game Assassin’s Creed III and Assassin’s Creed IV: Black Flag

Interests and hobbies

I read, I write, I play games.

Groups and Associations

Member of International Game Developers Association (IGDA) – Malaysian Chapter Referees

Christopher Natsuume

Creative Director of Boomzap Entertainment

Mobile: +81-080-********

Email: acrvel@r.postjobfree.com

Miriam Sy Ticsay

Studio coordinator at Boomzap Entertainment

Mobile: +639*********

Email: acrvel@r.postjobfree.com



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