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Manager Service

Location:
United States
Posted:
May 04, 2015

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Resume:

R ichard Sanchez

Mobile Phone: 407-***-****

*** **** ****** **.

San Jose, CA. 95122

E-mail: p acpis2@r.postjobfree.com

Website: http://www.standalone3drs.com

WORK EXPER IENCE

M indlance

3D Touch Up/QA Artist

September 2014 – Present

Correcting and touching up 3D landscapes. Fixing mistakes and making sure the

environment the best quality possible with the proprietary software provided to me.

K aleidoscope

3D Visualization Artist

April 2013 – January 2014

In charge of fixing and recreating low res 3D models and UV’s along with adding photo

realistic textures to them using 3DS Max, Maya and Adobe Photoshop, and importing

scenes into the Unity Engine, which was then run on iPad’s. Also working on projects

w ithin the company for Microsoft, Old Spice, and Maytag, among other companies, which

i nclude low and high res 3D models/animations of medical supplies, promotional ads and

v ideo editing with Final Cut Pro, Adobe Premiere, and Adobe After Effects. I worked on all

s tages of 3D model development processes, and enhanced my already great team work f low

skills even fur ther.

I D Tech Academy

Game Art and Design I nstructor

July 2013 – September 2013

Game Ar t and Design Inst ructor for ID Tech, I taught hi and lo res modeling, photo realistic

and stylized texturing in Adobe Photoshop and animation in Maya. How to import assets

and textures into UDK along with level design, set up, lighting, and effects. Edited the

s tudents’ graduation videos using Adobe Premier. A very detail oriented environment,

w here I created the curriculum for the students.

Shameless Studios

Environment Artist

November 2011 – April 2012

Environment Ar tist in charge of creating low poly environment assets for the game,

Ballistic Fist. Textures were created from photo manipulation, using Adobe Photoshop, and

h i res sculpting, using ZBrush, baked into low res models for detail. Along with art for some

User In terface (UI) elements, map screen, background art, and concept art. From beginning

to end of the 3D model process, and team work f low was essential to completion of this

game.

US Army

Specialist

December 2004 – Ma rch 2009

92W (water t reatment specialist), in charge of my own water t reatment facilities on two

tours in I raq, Ensuring water was purified and clean for showers and other uses. Along

w ith foot patrols and convoys through the cities of Tik ri t and Baghdad. My fi rst huge

experience in working with teams in general.

EDUCAT ION

Bachelor's Degree, Game Art

June 2010 – June 2012

Full Sail University, Florida

A 3D Game Ar tist with skills in the following:

• Environment Modeling

o Modeling

o Texturing

o UV Layout

• C haracter Modeling

o Modeling

o Texturing

o UV Layout

o Rigging

• H a rd Surface Modeling

o Modeling

o Texturing

o UV Layout

• A nimation

• Shading and Lighting

• Level Design

The programs and tools I am proficient in are:

• • •

Maya Motion UDK

• •

3DS Max B uilder Unity

• • •

Basic Mel Final Cut M icrosoft

• Basic Python P ro O ffice

• • •

ZBrush Adobe Windows/Ma

• 3D Coat P remier c OS

• • •

Photoshop After Effects WACOM

• •

Crazy Bump Adobe t ablets

• Nuke CS6/CC

LANGUAGES

English - Fluent

Spanish - Advanced

ARMY HONORS & AWARDS

• 2 Army Commendation Medals

• 1 Army Achievement Medal

• 1 Me ritorious Unit Commendation

• 1 Good Conduct Medal

• 1 National Defense Service Medal

• 2 I raq Campaign Medals With Campaign Stars

• 2 Overseas Service Ribbon

• 1 D river And Mechanic Badge



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