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3D Artist

Location:
San Rafael, CA
Salary:
$60.000
Posted:
March 01, 2015

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Resume:

ANDREW CHEN

w ww.shadowscheme.com

acoi23@r.postjobfree.com

4-15-992-****

The Art Institute of California-San Francisco

EDUCATION 09/02-09/07

Bachelor of Science, Media Arts & Animation

ZBrush, Maya, 3D Studio Max, Photoshop, Headus UV Layout, nDo, dDo,

SOFTWARES Knald, Crazy-Bump, Marmoset Toolbag, Windows OS, Mac OSX

• Realistic poly modeling and sculpting - characters and creatures.

3D SKILLS

• Hard surface poly modeling – Props and Vehicles.

• Retopologize concept sculpt into proper topology flow.

• Developing shaders for look development.

• Painting photo-real textures developed from photo projections, procedurals and hand painting.

• High-rez to Low-rez optimization for Game engines.

Freelance, Fairfax, CA

01/13 - PRESENT

EXPERIENCE

3D Artist

• Conceptualized character for mass production.

• Modeled, sculpted, textured and posed character with assets.

• Prepared character for 3d printing with color maps.

• Conceptualized multiple designs for finished package.

• Sculpted and textured product designs for presentation.

Fastsigns, San Rafael CA

09/14 - 10/14

Sale Representative / Sign Designer

• Follow up on new leads and referrals resulting from telephone, marketing.

• Maintains accurate records of all sales and prospecting activities including sales calls, presentations

closed sales, and follow-up activities within their assigned territory, including the use of a contact manager

program to maintain accurate records to maximize territory potential.

• Complete all paperwork and follow established store procedures from initiation through completion of a sign

project (i.e., Work Order, credit approvals, POS entry, pre-payment collection, artwork approval delinquent

account collection, reporting)

Cinematico, San Francisco, CA

04/08-10/08

Freelance Character Modeler/Texture Artist

• Created characters for Activision’s “ Marvel Ultimate Alliance 2”.

• Sculpting and texturing high resolution textures for low-poly character.

• Texturing Environmental props and sets.

PALMA VFX San Francisco, CA

07/07-08/07

3D Artist Intern

• Recreated extinct historical artifacts from photo reference and artist renditions for documentary.

• Create models that align with artistic design/style of film.



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