BARRY FOCHA
Laguna Niguel CA **677
acn24v@r.postjobfree.com
www.barryfocha.com
Education:
M.F.A, Academy of Art, Ca
Jan. 2009 Dec. 2011
B. A, Sonoma State University, Ca
Sept. 1986 May 1992
Work Experience
Freelance
Futurefore Corp Inc. Aug. 2013-Present
-Concept, wireframe, create UI for IOS, Android and web
-Create icons and keep design consistent.
Teacher
US Arts Sept 2012-Present
-Teaching fine art in an after school program
Freelance
Innovative Leisure Nov. 2011-Mar 2012
-Involved in preproduction of 3 different game concepts
-Modeling, texturing and prelighting for the Unity engine
Freelance
Jewel Quest PC March 2009-May2009
-Created many ambient animations
-Utilized particles, character animation and After effects compositing
-3d modeling, texture and lighting of tracks
-Port geometry and textures to Gamecube and Xbox
Mine Shaft Ent., Grass Valley CA
Art Lead June 2003-June 2008
-Created courses, props for golf game
-Created UI for Pro Series Golf
-3d modeling, texture and lighting of corses
-Port geometry and textures of Mx Superlfy and WWE Crush Hour to
Gamecube and Xbox
Pacific Power & Light, Santa Clara CA
Senior 3d Artist Feb 2003-May 2003
-Modeled props, tracks and created texture sets for motocross racing game
-I worked here for the brief time with everyone knowing that I was moving to
Mine Shaft
Atari Games/Midway West, Milpitas CA
Senior 3d Artist August 1997-Feb 2003
-Modeled all cars, cinematics and created track for racing game
-Modeled and textured several golf courses and related objects for Skins
Game
-Created background animations for 2 unreleased fighting game
-Work closely with and trained interns
Published Titles
Jewel Quest PC 2009
Pro Series Golf Ngage Nokia 2008
WWE Crush Hour Gamecube 2003
MX Superfly Xbox, Gamecube 2002
Ricky Carmichaels MX2003 Playstation 2 2002
Skins Game Coin Op 2000
California Speed Coin Op 1998
Demo Reel
Youtube
http://youtu.be/1tD2f2MP6DI
http://youtu.be/2t_rGwAwtSk